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Your Favorite Weird Game- Time To Talk About the Weirdest RPGs You Know!
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<blockquote data-quote="MNblockhead" data-source="post: 9230053" data-attributes="member: 6796661"><p>Glad to see Dialect in the OP. You need the right group of players who buy into the concept, but it can be among the most moving experiences you can have in a TTRPG. </p><p></p><p>So many good games already given, I'll add the following:</p><p></p><p><strong>Grim</strong>. Kinda like Dread in that it is a rules light (one page) horror RPG that uses a card deck as its main mechanic. You can buy Grim cards, but can also play using a regular poker deck. </p><p></p><p><strong>Alice is Missing</strong>. In this game, after explaining the rules and completing the setup, nobody is allowed to speak. The game is played completely by text message with certain events taking place at specific set times. It can be a pretty moving experience (which is what the writer was going for, it seems) but doesn't have to be. While the events unfold differently each time you play, I don't find it that replayable. Worth playing with the right group.</p><p></p><p><strong>InSPECTREs</strong>. You are all part of a Ghostbuster's like group of paranormal troubleshooters. Rules are simple and easy to pick up. The mechanics allow the players to dictate what happens in a game on really good roles, so the game master needs to be comfortable with running a more improve style game. There is also a "confession booth" mechanic, where a player can go to the confession booth (a chair set aside for that purpose) and say something about another character. The player of that character can decide whether what was said is true or just gossip. It is a great beer-and-pretzels, slapstick, improv heavy game. </p><p></p><p><strong>Oneironaut</strong>. This is a narrative solo game that you play while sleeping. "Every night, before going to sleep, you receive a mission from Ahiag̃. You will need to find an Oneiric Domain and dominate a Gnosis, as to gradually remove Yurupari's evil domain. You must try and fulfill this mission in your dreams. An Oneironaut needs to be able to control and conduct their own dreams as to shape them</p><p>according to their desire. Upon awakening, you register your dream and assess how much you contributed to the war between Ahiag̃ and Yurupari." Basically, the game uses techniques used to help lucid dreaming, though you don't have to achieve lucid dreaming to play. You bascially, want to accomplish game goals by influencing and remembering your dreams. The only tools you need beside the game book (a 20-page PDF you can print out if you wish) are a pocket notebook and pencil for dream journaling, a digital watch (or cell-phone alarm/clock app) and head phones (optional but helpful).</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9230053, member: 6796661"] Glad to see Dialect in the OP. You need the right group of players who buy into the concept, but it can be among the most moving experiences you can have in a TTRPG. So many good games already given, I'll add the following: [B]Grim[/B]. Kinda like Dread in that it is a rules light (one page) horror RPG that uses a card deck as its main mechanic. You can buy Grim cards, but can also play using a regular poker deck. [B]Alice is Missing[/B]. In this game, after explaining the rules and completing the setup, nobody is allowed to speak. The game is played completely by text message with certain events taking place at specific set times. It can be a pretty moving experience (which is what the writer was going for, it seems) but doesn't have to be. While the events unfold differently each time you play, I don't find it that replayable. Worth playing with the right group. [B]InSPECTREs[/B]. You are all part of a Ghostbuster's like group of paranormal troubleshooters. Rules are simple and easy to pick up. The mechanics allow the players to dictate what happens in a game on really good roles, so the game master needs to be comfortable with running a more improve style game. There is also a "confession booth" mechanic, where a player can go to the confession booth (a chair set aside for that purpose) and say something about another character. The player of that character can decide whether what was said is true or just gossip. It is a great beer-and-pretzels, slapstick, improv heavy game. [B]Oneironaut[/B]. This is a narrative solo game that you play while sleeping. "Every night, before going to sleep, you receive a mission from Ahiag̃. You will need to find an Oneiric Domain and dominate a Gnosis, as to gradually remove Yurupari's evil domain. You must try and fulfill this mission in your dreams. An Oneironaut needs to be able to control and conduct their own dreams as to shape them according to their desire. Upon awakening, you register your dream and assess how much you contributed to the war between Ahiag̃ and Yurupari." Basically, the game uses techniques used to help lucid dreaming, though you don't have to achieve lucid dreaming to play. You bascially, want to accomplish game goals by influencing and remembering your dreams. The only tools you need beside the game book (a 20-page PDF you can print out if you wish) are a pocket notebook and pencil for dream journaling, a digital watch (or cell-phone alarm/clock app) and head phones (optional but helpful). [/QUOTE]
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