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<blockquote data-quote="Wednesday Boy" data-source="post: 6144889" data-attributes="member: 53678"><p>L5R, hands down. I love that the setting can handle a variety of different types of plots (supernatural threat, large-scale war, political/social maneuvering, etc.). I find that it encourages non-min/maxed characters by (largely) basing your level on the lower value of a social and a physical attribute that are paired together. So if you increase your Agility and Reflexes, you'll be at a lower level than someone who increased their Agility and Intelligence (which are paired with each other).</p><p></p><p>My very favorite part about L5R is that the culture is so different than D&D or my modern culture that I have to consider how I speak and roleplay. I found that helped me expand as a roleplayer.</p><p></p><p>The only caveat that I have is that the campaign must strive to emulate the foreign culture. I played under a GM who did not portray the social and cultural aspects well and it ended up feeling like D&D samurai edition.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 6144889, member: 53678"] L5R, hands down. I love that the setting can handle a variety of different types of plots (supernatural threat, large-scale war, political/social maneuvering, etc.). I find that it encourages non-min/maxed characters by (largely) basing your level on the lower value of a social and a physical attribute that are paired together. So if you increase your Agility and Reflexes, you'll be at a lower level than someone who increased their Agility and Intelligence (which are paired with each other). My very favorite part about L5R is that the culture is so different than D&D or my modern culture that I have to consider how I speak and roleplay. I found that helped me expand as a roleplayer. The only caveat that I have is that the campaign must strive to emulate the foreign culture. I played under a GM who did not portray the social and cultural aspects well and it ended up feeling like D&D samurai edition. [/QUOTE]
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