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<blockquote data-quote="scourger" data-source="post: 6145637" data-attributes="member: 12328"><p>+1 for <strong>Savage Worlds</strong> - my favorite overall. It is so easy to prepare and still complex enough to be fun to play. The design goals include ease of GMing but fun protections for the players. Bennies (like action points) are fun as are aces (exploding dice). I think the card-based initiative is so good that I import it to other games. It beckons me, and I could easily run any game with it - even converting other mechanics to Savage Worlds. And you can try it free: <a href="http://www.peginc.com/pdfstore/test-drive-savage-worlds-the-wild-hunt/" target="_blank">http://www.peginc.com/pdfstore/test-drive-savage-worlds-the-wild-hunt/</a></p><p></p><p>Another that appeals to me repeatedly is <strong>Omega World d20</strong>. It is a D&D-derivative, being a d20 game; but it really is a brilliantly concise adaptation of the classic <em>Gamma World</em> game. It is a steal for a $4.95 download: <a href="http://paizo.com/products/btpy7zeq" target="_blank">http://paizo.com/products/btpy7zeq</a> Our group used it to play several games. I used it to run the adventures presented in <em>Alternity Gamma World</em>, and I would like to run it with the adventures in the expansions for the new <em>Gamma World</em> game (which I found to be a great 4e "lite" adaptation, but the players found to be too limited for character creation & development). </p><p></p><p>Others that bear repeating for me include <strong>Judge Dredd d20</strong> for reasons similar to <em>Omega World</em>. It's a great adaptation of the familiar d20 rules to the Dredd setting. Also, core <strong>Rifts</strong> because it is so nostalgic & gonzo and I have the very good <em>Machinations of Doom</em> graphic novel source book to use with it. <strong>ORK!</strong> should be run annually for the orkness and the cool game engine it has (which could be adapted to other more serious games). </p><p></p><p>Anyway, I would take any of those off the shelf for our game this week if that call came.</p></blockquote><p></p>
[QUOTE="scourger, post: 6145637, member: 12328"] +1 for [B]Savage Worlds[/B] - my favorite overall. It is so easy to prepare and still complex enough to be fun to play. The design goals include ease of GMing but fun protections for the players. Bennies (like action points) are fun as are aces (exploding dice). I think the card-based initiative is so good that I import it to other games. It beckons me, and I could easily run any game with it - even converting other mechanics to Savage Worlds. And you can try it free: [url]http://www.peginc.com/pdfstore/test-drive-savage-worlds-the-wild-hunt/[/url] Another that appeals to me repeatedly is [B]Omega World d20[/B]. It is a D&D-derivative, being a d20 game; but it really is a brilliantly concise adaptation of the classic [I]Gamma World[/I] game. It is a steal for a $4.95 download: [url]http://paizo.com/products/btpy7zeq[/url] Our group used it to play several games. I used it to run the adventures presented in [I]Alternity Gamma World[/I], and I would like to run it with the adventures in the expansions for the new [I]Gamma World[/I] game (which I found to be a great 4e "lite" adaptation, but the players found to be too limited for character creation & development). Others that bear repeating for me include [B]Judge Dredd d20[/B] for reasons similar to [I]Omega World[/I]. It's a great adaptation of the familiar d20 rules to the Dredd setting. Also, core [B]Rifts[/B] because it is so nostalgic & gonzo and I have the very good [I]Machinations of Doom[/I] graphic novel source book to use with it. [B]ORK![/B] should be run annually for the orkness and the cool game engine it has (which could be adapted to other more serious games). Anyway, I would take any of those off the shelf for our game this week if that call came. [/QUOTE]
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