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<blockquote data-quote="Almacov" data-source="post: 5403729" data-attributes="member: 15613"><p>Tarot decks in general can have many purposes in enhancing a gaming session.</p><p>The traditional D&D repurposing is of course using it as a <em>Deck of Many Things</em>, but the symbolism is pretty adaptable. You could even just use a simplified tarot reading to generate plot ideas for characters. </p><p>Draw a card for past, a card for present, and a card for the future, then cooperate to make them relevant to the PC in question. (Perhaps making the future card a DM secret, perhaps not.) If your group is into that kind of story generation, of course.</p><p></p><p>Last time I used one it was spread carefully face-down over a map of a cave system as a sort of fog-of war. As the party explored, the appropriate cards were lifted, and were thematically associated with what was beneath them. It added an interesting atmosphere!</p><p></p><p>If a character were playing a clairvoyant or diviner wizard, I'd be somewhat tempted as a DM to allow them to try to "get a feeling" about a situation once a day or something, then slipping them a card I felt was appropriate and letting them interpret the omen on their own.</p><p></p><p>They're fun things!</p></blockquote><p></p>
[QUOTE="Almacov, post: 5403729, member: 15613"] Tarot decks in general can have many purposes in enhancing a gaming session. The traditional D&D repurposing is of course using it as a [I]Deck of Many Things[/I], but the symbolism is pretty adaptable. You could even just use a simplified tarot reading to generate plot ideas for characters. Draw a card for past, a card for present, and a card for the future, then cooperate to make them relevant to the PC in question. (Perhaps making the future card a DM secret, perhaps not.) If your group is into that kind of story generation, of course. Last time I used one it was spread carefully face-down over a map of a cave system as a sort of fog-of war. As the party explored, the appropriate cards were lifted, and were thematically associated with what was beneath them. It added an interesting atmosphere! If a character were playing a clairvoyant or diviner wizard, I'd be somewhat tempted as a DM to allow them to try to "get a feeling" about a situation once a day or something, then slipping them a card I felt was appropriate and letting them interpret the omen on their own. They're fun things! [/QUOTE]
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