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<blockquote data-quote="fenrat" data-source="post: 2305892" data-attributes="member: 15687"><p><strong>More PIt Traps</strong></p><p></p><p>Some of my favorite pit traps:</p><p></p><p>1) A pit trap the does not open until the player is standing in the middle of the trapdoor .... then a wall of force appears around the edges so that he has no where to jump to .... especially nice for those with great reflex saves.</p><p></p><p>2) A pit with a trapdoor that closes after the player falls in. While the players up above are trying to get the door open, a wall starts to move in the pit and pushes the victim into a second soundproof pit. When the players above get the trapdoor open, the pit is empty ...hmmmmm did he get teleported?</p><p></p><p>3) A pit that leave a little bit of room on either side to pass it by ... but those ledges are actually tilting floors or have moving walls that push players into the pit.</p><p></p><p>4) A pit whose sides have been permanently enchanteed with the Grease spell.</p><p></p><p>5) A simple pit that is 10 feet deep (or less) with something in the bottom that th players want ... the thin is ... the bottom of the pit is actually an illusion ...... heh heh</p><p></p><p>6) This one is really deadly. A simple pit trap that is no so simple. What the characters do not know is that there is a "pit" hidden in the ceiling with spikes in it .... after someone falls into the normal pit ... a Reverse gravity spell activates and the player "falls" upwards and takes damage on the spikes in the upside down pit. Of course ... when the reverse gravity spell ends ... they will fall and take damage for the third time. Ouch.</p><p></p><p>7) Another favorite is having a room with a water feature with a bridge or something ... the players know there is some sort of trap around on the bridge ... and they have seen something nasty swimming around in the water ..... after searching a bit they find a passage that bypasses the whole room ...... but as they move down the passage, the first in line triggers a series of pits that all drop th characters into sldies that deposit them in the water room with the nasty swimming thing.</p><p></p><p>Other things that are fun are poisonous gases that rust metal or rot wood ..... combinations of spells like a slow for the party with a haste for the skeleton guards ......</p></blockquote><p></p>
[QUOTE="fenrat, post: 2305892, member: 15687"] [b]More PIt Traps[/b] Some of my favorite pit traps: 1) A pit trap the does not open until the player is standing in the middle of the trapdoor .... then a wall of force appears around the edges so that he has no where to jump to .... especially nice for those with great reflex saves. 2) A pit with a trapdoor that closes after the player falls in. While the players up above are trying to get the door open, a wall starts to move in the pit and pushes the victim into a second soundproof pit. When the players above get the trapdoor open, the pit is empty ...hmmmmm did he get teleported? 3) A pit that leave a little bit of room on either side to pass it by ... but those ledges are actually tilting floors or have moving walls that push players into the pit. 4) A pit whose sides have been permanently enchanteed with the Grease spell. 5) A simple pit that is 10 feet deep (or less) with something in the bottom that th players want ... the thin is ... the bottom of the pit is actually an illusion ...... heh heh 6) This one is really deadly. A simple pit trap that is no so simple. What the characters do not know is that there is a "pit" hidden in the ceiling with spikes in it .... after someone falls into the normal pit ... a Reverse gravity spell activates and the player "falls" upwards and takes damage on the spikes in the upside down pit. Of course ... when the reverse gravity spell ends ... they will fall and take damage for the third time. Ouch. 7) Another favorite is having a room with a water feature with a bridge or something ... the players know there is some sort of trap around on the bridge ... and they have seen something nasty swimming around in the water ..... after searching a bit they find a passage that bypasses the whole room ...... but as they move down the passage, the first in line triggers a series of pits that all drop th characters into sldies that deposit them in the water room with the nasty swimming thing. Other things that are fun are poisonous gases that rust metal or rot wood ..... combinations of spells like a slow for the party with a haste for the skeleton guards ...... [/QUOTE]
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