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<blockquote data-quote="fenrat" data-source="post: 2305896" data-attributes="member: 15687"><p><strong>One other favorite ....</strong></p><p></p><p>My all time favorite is a room that is a deep pit that has water in it or a sandy bottom with landsharks or is foggy so the bottom cannot be seen. Traversing across the room is a series of floating platforms (Or columns) that have to be jumped to to get across ... but they are fairly close together and its not too hard to do ..... however, halfway across the room, one of the platforms is an illusion ........leaping onto that platform means plumetting down into whatever lies below ... with no way to prevent it from happeneing. A nice DM can even give the players a Spot check to notice that there is no dust (or not the same amount of dust) on the illusionary platform.</p><p></p><p>The trap can easily be by-passed by flying .... unless the DM chooses to prohibit that ... but I don't like to prevent the players from being able to use their abilities .... let them use up their flying spells ..... I'll just make them need another one a few rooms later ......</p></blockquote><p></p>
[QUOTE="fenrat, post: 2305896, member: 15687"] [b]One other favorite ....[/b] My all time favorite is a room that is a deep pit that has water in it or a sandy bottom with landsharks or is foggy so the bottom cannot be seen. Traversing across the room is a series of floating platforms (Or columns) that have to be jumped to to get across ... but they are fairly close together and its not too hard to do ..... however, halfway across the room, one of the platforms is an illusion ........leaping onto that platform means plumetting down into whatever lies below ... with no way to prevent it from happeneing. A nice DM can even give the players a Spot check to notice that there is no dust (or not the same amount of dust) on the illusionary platform. The trap can easily be by-passed by flying .... unless the DM chooses to prohibit that ... but I don't like to prevent the players from being able to use their abilities .... let them use up their flying spells ..... I'll just make them need another one a few rooms later ...... [/QUOTE]
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