Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Your favourite traps
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="radferth" data-source="post: 2309805" data-attributes="member: 5791"><p>My two favorites are the pit-you-could-over-but-its-blocked (i.e. a pit with a wire or wall of force across the corridor) and the triple spring trap I will explain below. The pit trap had the advantage that it would not show up with the old version of the clerical find traps spell (most 2nd ed. parties I ran always had this running). I'm sure one could argue the point, but a wire strung across the top of an open pit doesn't really do anything. It just leads you to believe you could jump over the pit if you don't see it. The triple-spring trap is one I have used on several different parties, and it has always wacked them a bunch of times before they figured it out. The way it works is: a pressure plate on the floor (or other trigger) triggers large blade (or other damaging thing) to swing out from the wall about waist high, hitting the character for some damage and knocking him back. Triggering the trap again causes a similar blade to swing out about knee high. A third time triggers a blade to swing out about 4-5' off the ground. Every time I have employed this, the party gets hit, tries to crawl under and gets hit again, and tries to jump over and gets hit a third time. Some figure it out by then, some need 1-4 more whacks before they get it. Not the most lethal or impassable, but it realy irritates the party that some dwarf hundreds of years ago know exactly what they were going to do.</p></blockquote><p></p>
[QUOTE="radferth, post: 2309805, member: 5791"] My two favorites are the pit-you-could-over-but-its-blocked (i.e. a pit with a wire or wall of force across the corridor) and the triple spring trap I will explain below. The pit trap had the advantage that it would not show up with the old version of the clerical find traps spell (most 2nd ed. parties I ran always had this running). I'm sure one could argue the point, but a wire strung across the top of an open pit doesn't really do anything. It just leads you to believe you could jump over the pit if you don't see it. The triple-spring trap is one I have used on several different parties, and it has always wacked them a bunch of times before they figured it out. The way it works is: a pressure plate on the floor (or other trigger) triggers large blade (or other damaging thing) to swing out from the wall about waist high, hitting the character for some damage and knocking him back. Triggering the trap again causes a similar blade to swing out about knee high. A third time triggers a blade to swing out about 4-5' off the ground. Every time I have employed this, the party gets hit, tries to crawl under and gets hit again, and tries to jump over and gets hit a third time. Some figure it out by then, some need 1-4 more whacks before they get it. Not the most lethal or impassable, but it realy irritates the party that some dwarf hundreds of years ago know exactly what they were going to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your favourite traps
Top