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<blockquote data-quote="Hautamaki" data-source="post: 5477301" data-attributes="member: 42219"><p>Well, normally when I run adventures the PCs are under severe time constraints that preclude them going back to town or taking an 8 hour rest mid-mission. When I ran this puzzle with my gaming group, it was an aside; they had discovered an old abandoned Dwarven ruin in the back of a Cave Bear's cave while on an overland mission to meet up with and warn an army that was walking into an ambush; they had budgeted just enough time that they could explore the caves for a few hours and then make up for it with forced marches the next 2 days, otherwise they wouldn't arrive in time and the army would get massacred.</p><p></p><p>Of course if they have a teleport spell, that's just one of the ways it could break this puzzle and this entire campaign. If all else fails, you could just rule that only that specific scale can weigh the keys properly due to magical DM fiat or something.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 5477301, member: 42219"] Well, normally when I run adventures the PCs are under severe time constraints that preclude them going back to town or taking an 8 hour rest mid-mission. When I ran this puzzle with my gaming group, it was an aside; they had discovered an old abandoned Dwarven ruin in the back of a Cave Bear's cave while on an overland mission to meet up with and warn an army that was walking into an ambush; they had budgeted just enough time that they could explore the caves for a few hours and then make up for it with forced marches the next 2 days, otherwise they wouldn't arrive in time and the army would get massacred. Of course if they have a teleport spell, that's just one of the ways it could break this puzzle and this entire campaign. If all else fails, you could just rule that only that specific scale can weigh the keys properly due to magical DM fiat or something. [/QUOTE]
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