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<blockquote data-quote="Helldritch" data-source="post: 6996852" data-attributes="member: 6855114"><p>I am quite surprised that so many people bought modules/adventures that they never intended to use in actual play. That is actualy the reverse for me. Every single module/adventure has been played out dozens of times with many different groups and heavily modified to fit groups, editions and even level. </p><p></p><p>From B2 set as a high level adventure in 3.5 ed (15th level or so) to a Test of the warlords (CM1) reduced to level 5 to 7 (instead of level 15+) in 4ed. I have played and modified published adventures to suit my needs and the needs of my players. I have incorporated published adventures within my own campaings and they were going toe to toe with my own designed adventures. A kind of filling the gaps. Sometimes the published adventures were the main plots. Sometimes they were just a filling the role of a nice change of pace from the main campaing. The only one I have never used was the Dungeon of death. It was a nice read but a module bent on destroying the world...</p><p></p><p>Any ways. I am really surprised that so many do not use and modify these adventures a lot more.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6996852, member: 6855114"] I am quite surprised that so many people bought modules/adventures that they never intended to use in actual play. That is actualy the reverse for me. Every single module/adventure has been played out dozens of times with many different groups and heavily modified to fit groups, editions and even level. From B2 set as a high level adventure in 3.5 ed (15th level or so) to a Test of the warlords (CM1) reduced to level 5 to 7 (instead of level 15+) in 4ed. I have played and modified published adventures to suit my needs and the needs of my players. I have incorporated published adventures within my own campaings and they were going toe to toe with my own designed adventures. A kind of filling the gaps. Sometimes the published adventures were the main plots. Sometimes they were just a filling the role of a nice change of pace from the main campaing. The only one I have never used was the Dungeon of death. It was a nice read but a module bent on destroying the world... Any ways. I am really surprised that so many do not use and modify these adventures a lot more. [/QUOTE]
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