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Your FLGS and You - What's your take?
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<blockquote data-quote="innerdude" data-source="post: 5094776" data-attributes="member: 85870"><p>Great replies so far from everyone. </p><p></p><p>So from what I'm hearing, most people have one of three experiences at their FLGS:</p><p></p><p>1. It's a well-run business, that caters to its clients, and provides reasons (community, selection, variety of games, atmosphere) to visit regularly. These stores do well, but from most people's descriptions so far, they are few and far between--meaning, a typical metro area of 250,000+ people is lucky if it has ONE FLGS of this caliber. </p><p></p><p>2. Their FLGS is mostly "meh." Not great, not horrible, just sort of there. They visit once in a while to just "see what's there," but don't make purchases there, and don't really have any interest in being in the "community." </p><p></p><p>3. The stereotypical "rat hole," infested with poor selection, poor service, and poor atmosphere (sanitation and hygiene, attitude). </p><p></p><p>Okay, that being the case then, I am still just baffled at the assertion by the head of Goodman Games (anybody recall his name?) that the FLGS is still one of the primary marketing arms / ground forces for PnP RPG distribution. The dearth of quality FLGSes would seem to indicate that they're not really the best indicator of the RPG movement (minis games and CCGs is another story). So why this "faith," or "trust" that the FLGS is really "in touch" with the PnP RPG community? </p><p></p><p>Also, what has been everyone's experiences in playing in an RPG with a group formed at your FLGS? Good, bad, in between? Are the caliber of people / players high enough to make it worthwhile (i.e., few power gamers, good citizens (want to constructively help the group have fun), have showered in the last 48 hours, etc.)? And what's the deal with the "living" campaigns? Are they a worthwhile experience?</p></blockquote><p></p>
[QUOTE="innerdude, post: 5094776, member: 85870"] Great replies so far from everyone. So from what I'm hearing, most people have one of three experiences at their FLGS: 1. It's a well-run business, that caters to its clients, and provides reasons (community, selection, variety of games, atmosphere) to visit regularly. These stores do well, but from most people's descriptions so far, they are few and far between--meaning, a typical metro area of 250,000+ people is lucky if it has ONE FLGS of this caliber. 2. Their FLGS is mostly "meh." Not great, not horrible, just sort of there. They visit once in a while to just "see what's there," but don't make purchases there, and don't really have any interest in being in the "community." 3. The stereotypical "rat hole," infested with poor selection, poor service, and poor atmosphere (sanitation and hygiene, attitude). Okay, that being the case then, I am still just baffled at the assertion by the head of Goodman Games (anybody recall his name?) that the FLGS is still one of the primary marketing arms / ground forces for PnP RPG distribution. The dearth of quality FLGSes would seem to indicate that they're not really the best indicator of the RPG movement (minis games and CCGs is another story). So why this "faith," or "trust" that the FLGS is really "in touch" with the PnP RPG community? Also, what has been everyone's experiences in playing in an RPG with a group formed at your FLGS? Good, bad, in between? Are the caliber of people / players high enough to make it worthwhile (i.e., few power gamers, good citizens (want to constructively help the group have fun), have showered in the last 48 hours, etc.)? And what's the deal with the "living" campaigns? Are they a worthwhile experience? [/QUOTE]
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