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Your FLGS and You - What's your take?
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<blockquote data-quote="Chainsaw" data-source="post: 5094813" data-attributes="member: 70196"><p>Depends on the players and the DM, probably. For a while I played in a weekly pick-up game with rotating DM's, some regulars, some irregulars and some newbs that come once and never show up again. My experience was that there's no real continuity, little roleplaying and people use it to test drive the latest rules additions. Now, I'm not one of these folks that has to speak in weirdly accented and stilted speech for 25 minutes with every trivial NPC that comes along, but I also don't like constant meta-gaming that completely ruins any willing suspension of disbelief - which is what happened more often than not. There were a few good sessions, but most weren't great (railroading, meta-gaming, little/no roleplaying, rules lawyering).</p><p> </p><p>Edit: Oh, and there are always the know-it-alls giving unwanted advice like, "Gosh, I can't believe you took power X instead of power Y. What? You took that because it fits the theme of your guy? Doesn't make any sense. You are 5% less likely to be successful in situation X and, as your teammate, I'm going to suffer. Thanks alot."</p></blockquote><p></p>
[QUOTE="Chainsaw, post: 5094813, member: 70196"] Depends on the players and the DM, probably. For a while I played in a weekly pick-up game with rotating DM's, some regulars, some irregulars and some newbs that come once and never show up again. My experience was that there's no real continuity, little roleplaying and people use it to test drive the latest rules additions. Now, I'm not one of these folks that has to speak in weirdly accented and stilted speech for 25 minutes with every trivial NPC that comes along, but I also don't like constant meta-gaming that completely ruins any willing suspension of disbelief - which is what happened more often than not. There were a few good sessions, but most weren't great (railroading, meta-gaming, little/no roleplaying, rules lawyering). Edit: Oh, and there are always the know-it-alls giving unwanted advice like, "Gosh, I can't believe you took power X instead of power Y. What? You took that because it fits the theme of your guy? Doesn't make any sense. You are 5% less likely to be successful in situation X and, as your teammate, I'm going to suffer. Thanks alot." [/QUOTE]
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