Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Your FR Campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="poilbrun" data-source="post: 1727034" data-attributes="member: 532"><p>My lvl 7 group is in Cormyr, trying to help the Purple Dragons deal with a group of priests of Cyric who are trying to further destabilize the kingdom. To do that, they need to find them. They are trying to get the help of a priest of Bane, who should be able to tell them of the whereabouts of the priests of Cyric. However, the priest of Bane is himself hidden away. To find him, they have had to deal with the only one of his contacts who they have learned about, the master of a thieve's guild in Arabel, who is in fact a wererat and whose son they killed (he did not know it when they first met him, but knows it now - that will be fun when they return to him).The guildmaster has accepted to give him the information in exchange for something he cannot buy: the trophy of the Adventurers' Challenge that takes place every year in Marsember (<em>Dungeon</em> 91: <em>Challenge of Champions IV</em>). Problem is: they didn't win the challenge. They have asked the Purple Dragons to demand a copy of the trophy from the Adventurers' Guild. They have accepted, in exchange for another mission for the Purple Dragons, which they are now doing while the new trophy is being forged. They are now in the Stonelands, playing <em>The Door from Everywhere</em> from <em>Dungeon</em> 88. Once they are done with this, they will get the trophy, head back to Arabel, give the trophy to the guildmaster, fight the guildmaster and his men, go to the Farsea Marshes to find the priest of Bane, defeat his protectors (a hydra and a young black dragon, in fact the offspring of Manshoon's mount, but the players don't know that the priest of Bane is part of the Zhentarim, but still loyal to Manshoon), deal with him (it should be bloodless). To help them, he will require that they go get to a serpent people temple, to defeat the lizardmen that have recently uncovered it, and get the weapon with which a hero of the serpent people has been buried (an dungeon adventure from the <em>Serpent Kingdoms</em> book). Once they're done, I will need to decide exactly what the cult of Cyric looks like, where they are situated (I already have an idea, but I prefer to wait and see where things take me), and who is really the threat to the kingdom, since the cult of Cyric is only a cover. They probably won't be able to deal with the threat for some time, though, because they are due to leave Cormyr for some time: they have been given a mission by the temple of Mystra (for resurrecting a member of the group) in Saerloon in Sembia, which is the temple where the Mystic Theurge of the group studied to become a priest (she started as a cleric, not as a wizard, but she had the wizard training before because her father and brother, who she thought until recently were dead), to go and deliver a package to Larloch. From there, they will go to Baldur's Gate on a mission both personal and for Cormyr (though they won't know these missions are linked): Cormyr has discovered an uncharted island, and the characters should become the nobles in charge of it, as a reward for their mission against the cult of Cyric; also, the father of the Mystic Theurge has been kidnapped by a sorcerer (in fact, the character's mother, but she does not know that), and her brother left her a message at the temple, where he came looking for her, that he was leaving for an island. That's as far as things are planned for now.</p><p> </p><p>Wew, that's the first time I actually write this all down, damn it's long and complicated.</p></blockquote><p></p>
[QUOTE="poilbrun, post: 1727034, member: 532"] My lvl 7 group is in Cormyr, trying to help the Purple Dragons deal with a group of priests of Cyric who are trying to further destabilize the kingdom. To do that, they need to find them. They are trying to get the help of a priest of Bane, who should be able to tell them of the whereabouts of the priests of Cyric. However, the priest of Bane is himself hidden away. To find him, they have had to deal with the only one of his contacts who they have learned about, the master of a thieve's guild in Arabel, who is in fact a wererat and whose son they killed (he did not know it when they first met him, but knows it now - that will be fun when they return to him).The guildmaster has accepted to give him the information in exchange for something he cannot buy: the trophy of the Adventurers' Challenge that takes place every year in Marsember ([i]Dungeon[/i] 91: [i]Challenge of Champions IV[/i]). Problem is: they didn't win the challenge. They have asked the Purple Dragons to demand a copy of the trophy from the Adventurers' Guild. They have accepted, in exchange for another mission for the Purple Dragons, which they are now doing while the new trophy is being forged. They are now in the Stonelands, playing [i]The Door from Everywhere[/i] from [i]Dungeon[/i] 88. Once they are done with this, they will get the trophy, head back to Arabel, give the trophy to the guildmaster, fight the guildmaster and his men, go to the Farsea Marshes to find the priest of Bane, defeat his protectors (a hydra and a young black dragon, in fact the offspring of Manshoon's mount, but the players don't know that the priest of Bane is part of the Zhentarim, but still loyal to Manshoon), deal with him (it should be bloodless). To help them, he will require that they go get to a serpent people temple, to defeat the lizardmen that have recently uncovered it, and get the weapon with which a hero of the serpent people has been buried (an dungeon adventure from the [i]Serpent Kingdoms[/i] book). Once they're done, I will need to decide exactly what the cult of Cyric looks like, where they are situated (I already have an idea, but I prefer to wait and see where things take me), and who is really the threat to the kingdom, since the cult of Cyric is only a cover. They probably won't be able to deal with the threat for some time, though, because they are due to leave Cormyr for some time: they have been given a mission by the temple of Mystra (for resurrecting a member of the group) in Saerloon in Sembia, which is the temple where the Mystic Theurge of the group studied to become a priest (she started as a cleric, not as a wizard, but she had the wizard training before because her father and brother, who she thought until recently were dead), to go and deliver a package to Larloch. From there, they will go to Baldur's Gate on a mission both personal and for Cormyr (though they won't know these missions are linked): Cormyr has discovered an uncharted island, and the characters should become the nobles in charge of it, as a reward for their mission against the cult of Cyric; also, the father of the Mystic Theurge has been kidnapped by a sorcerer (in fact, the character's mother, but she does not know that), and her brother left her a message at the temple, where he came looking for her, that he was leaving for an island. That's as far as things are planned for now. Wew, that's the first time I actually write this all down, damn it's long and complicated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your FR Campaigns
Top