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<blockquote data-quote="Kzach" data-source="post: 4602045" data-attributes="member: 56189"><p>I currently DM a weekly game set in my homebrew world with custom rules. From the outset, I asked players that before I begin DM'ing, they needed to be happy with a few of my conditions.</p><p></p><p>Those conditions mainly required them to accept me and my DM'ing style as is, without complaint. The same went for custom rules and any rules changes I made, or any adjudications I made during play.</p><p></p><p>I was happy not to DM if they weren't happy with these conditions. They all agreed to them and promptly ignored them during our sessions.</p><p></p><p>As such, I lost interest in the game and only kept going because a friend wanted to keep playing. Two people have now left for greener pastures, but the remainder of us decided to start anew and get a couple of replacements.</p><p></p><p>This renewed my vigour and excitement and I set about putting effort back into the games. And I feel it has shown and everyone has enjoyed the games so far.</p><p></p><p>However, I'm introducing a few custom rules again as they are only now getting to a level where they can utilise certain feats and choices I've put into the game. The problem is, again, I'm getting questioned and criticised over the rules I'm creating.</p><p></p><p>One player in particular essentially expects to have input into what I create and how it gets implemented in the game. This is not how I like to do things. I'm not interested in discussion or changing things to suit the player. I'm very much a "My way or the highway," type of DM. And if players don't like that, I'm happy to step aside and become a player myself.</p><p></p><p>That isn't to say that I don't understand his desire to have input, just that I'm not really interested in having a debate about my rulings. It's tiresome and stressful and I haven't the emotional energy to defend my decisions for something that is supposed to be a game of fun.</p><p></p><p>So what do you think? Should I accept all input and have massive, in-depth discussions about every ruling I make and every rule change I introduce and allow players carte blanche approval or disapproval of everything I do, or should I just tell them that either they play in my game, or don't?</p></blockquote><p></p>
[QUOTE="Kzach, post: 4602045, member: 56189"] I currently DM a weekly game set in my homebrew world with custom rules. From the outset, I asked players that before I begin DM'ing, they needed to be happy with a few of my conditions. Those conditions mainly required them to accept me and my DM'ing style as is, without complaint. The same went for custom rules and any rules changes I made, or any adjudications I made during play. I was happy not to DM if they weren't happy with these conditions. They all agreed to them and promptly ignored them during our sessions. As such, I lost interest in the game and only kept going because a friend wanted to keep playing. Two people have now left for greener pastures, but the remainder of us decided to start anew and get a couple of replacements. This renewed my vigour and excitement and I set about putting effort back into the games. And I feel it has shown and everyone has enjoyed the games so far. However, I'm introducing a few custom rules again as they are only now getting to a level where they can utilise certain feats and choices I've put into the game. The problem is, again, I'm getting questioned and criticised over the rules I'm creating. One player in particular essentially expects to have input into what I create and how it gets implemented in the game. This is not how I like to do things. I'm not interested in discussion or changing things to suit the player. I'm very much a "My way or the highway," type of DM. And if players don't like that, I'm happy to step aside and become a player myself. That isn't to say that I don't understand his desire to have input, just that I'm not really interested in having a debate about my rulings. It's tiresome and stressful and I haven't the emotional energy to defend my decisions for something that is supposed to be a game of fun. So what do you think? Should I accept all input and have massive, in-depth discussions about every ruling I make and every rule change I introduce and allow players carte blanche approval or disapproval of everything I do, or should I just tell them that either they play in my game, or don't? [/QUOTE]
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