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<blockquote data-quote="Kzach" data-source="post: 4602287" data-attributes="member: 56189"><p>Where is that you all find the time and energy to be so diplomatic?</p><p></p><p>When I create a rule, I research it as best I can. I go through message boards and look for similar rules, go through what books I have, and if I have any doubts I post to get feedback before using it in the game.</p><p></p><p>All of this takes a substantial amount of time, effort and energy. To then have the rule reviewed and criticised in game and out just adds to an already large workload. Especially when I'm already putting together 3D scenarios, custom monsters, and trying to piece together a substantive, interesting, interactive plot for not only the group, but each player.</p><p></p><p>I should also point out that gaming with long-term friends is a wholly different scenario to throwing together a group of people through online and other resources and hoping everyone gels enough for sessions to continue. If you're lucky enough to be gaming with people you've known for years, that's great, but don't compare your game to mine when we're both dealing with completely different situations.</p><p></p><p>I compare it to too many cooks in a kitchen. Either you have a head chef who brooks no argument and produce brilliant dishes, or you have every chef arguing with each other and produce nothing.</p><p></p><p>Maybe if I'm with this same group for another year or two we can all be happy-happy-joy-joy buddies who sing kumbuya and toast marshmallows together, but until then if there isn't a clear leader, the game devolves into twenty minute rounds as we argue over minutia. And out of game, I'm already putting a large amount of effort (I spent almost the entire day yesterday just writing out new content for the players) in, by adding in a discussion and input from players on every custom rule I use, I'm increasing my workload exponentially.</p><p></p><p>And if I'm wrong about a rule, it gets changed... by me. I'm trying for balance and reason and enjoyment for all. If I'm not good enough and people don't like my style, then as I've said, I'm happy to sit at the player's table. I'm not forcing anyone to be in my game. And when someone else DM's, I swallow whatever they dish up. If I have enough of a problem with something that it spoils my enjoyment of the game, I'll take it up with the DM, but otherwise I just sit and play.</p><p></p><p>Who is disrespecting who by questioning and criticising all that I do?</p></blockquote><p></p>
[QUOTE="Kzach, post: 4602287, member: 56189"] Where is that you all find the time and energy to be so diplomatic? When I create a rule, I research it as best I can. I go through message boards and look for similar rules, go through what books I have, and if I have any doubts I post to get feedback before using it in the game. All of this takes a substantial amount of time, effort and energy. To then have the rule reviewed and criticised in game and out just adds to an already large workload. Especially when I'm already putting together 3D scenarios, custom monsters, and trying to piece together a substantive, interesting, interactive plot for not only the group, but each player. I should also point out that gaming with long-term friends is a wholly different scenario to throwing together a group of people through online and other resources and hoping everyone gels enough for sessions to continue. If you're lucky enough to be gaming with people you've known for years, that's great, but don't compare your game to mine when we're both dealing with completely different situations. I compare it to too many cooks in a kitchen. Either you have a head chef who brooks no argument and produce brilliant dishes, or you have every chef arguing with each other and produce nothing. Maybe if I'm with this same group for another year or two we can all be happy-happy-joy-joy buddies who sing kumbuya and toast marshmallows together, but until then if there isn't a clear leader, the game devolves into twenty minute rounds as we argue over minutia. And out of game, I'm already putting a large amount of effort (I spent almost the entire day yesterday just writing out new content for the players) in, by adding in a discussion and input from players on every custom rule I use, I'm increasing my workload exponentially. And if I'm wrong about a rule, it gets changed... by me. I'm trying for balance and reason and enjoyment for all. If I'm not good enough and people don't like my style, then as I've said, I'm happy to sit at the player's table. I'm not forcing anyone to be in my game. And when someone else DM's, I swallow whatever they dish up. If I have enough of a problem with something that it spoils my enjoyment of the game, I'll take it up with the DM, but otherwise I just sit and play. Who is disrespecting who by questioning and criticising all that I do? [/QUOTE]
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