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<blockquote data-quote="timbannock" data-source="post: 4602603" data-attributes="member: 17913"><p>I too would be interested to hear some of the rules myself. It could be that they are changing a fundamental feature of the gameplay for your players, and introducing anything like this after play has begun radically alters how a player sees their character, or what direction they see that character going on.</p><p></p><p>All-in-all, that can be a VERY BAD THING for the player.</p><p></p><p>On the other hand, as much as everyone makes the diplomatic way sound, I've found that when I give my players a house rules document that's any longer than the single side of one page, most of the info is getting glossed over, forgotten, or entirely unread. This could be a function of my players (they are busy people for the most part, and those that aren't are lazy like nobody's business), but that might be indicative of other things, too.</p><p></p><p>But no matter how you want to cut, that's how it is. I'm just a DM, not their mentor, teacher, boss, parent, or anything else (well, I'm their friend, too)...therefore, it's not really worth extra effort from my end to add in more than a single sided piece of paper worth of house rules. So that's what I do.</p><p></p><p>If there are glaring problems during play, we make a note of it and then handle it AT THE END OF THE SESSION (or via email). I've never had anything that was so bad that we had to "replay" a session, so this method has worked beautifully.</p><p></p><p></p><p>P.S. I've played under DMs who've had pages and pages of house rules. I'm a bit of a rules-lawyer, and even my eyes glaze over at such a large document. Remember, I bought the D&D book to play D&D. I didn't buy it to throw in the trash and play your home-brew system.</p></blockquote><p></p>
[QUOTE="timbannock, post: 4602603, member: 17913"] I too would be interested to hear some of the rules myself. It could be that they are changing a fundamental feature of the gameplay for your players, and introducing anything like this after play has begun radically alters how a player sees their character, or what direction they see that character going on. All-in-all, that can be a VERY BAD THING for the player. On the other hand, as much as everyone makes the diplomatic way sound, I've found that when I give my players a house rules document that's any longer than the single side of one page, most of the info is getting glossed over, forgotten, or entirely unread. This could be a function of my players (they are busy people for the most part, and those that aren't are lazy like nobody's business), but that might be indicative of other things, too. But no matter how you want to cut, that's how it is. I'm just a DM, not their mentor, teacher, boss, parent, or anything else (well, I'm their friend, too)...therefore, it's not really worth extra effort from my end to add in more than a single sided piece of paper worth of house rules. So that's what I do. If there are glaring problems during play, we make a note of it and then handle it AT THE END OF THE SESSION (or via email). I've never had anything that was so bad that we had to "replay" a session, so this method has worked beautifully. P.S. I've played under DMs who've had pages and pages of house rules. I'm a bit of a rules-lawyer, and even my eyes glaze over at such a large document. Remember, I bought the D&D book to play D&D. I didn't buy it to throw in the trash and play your home-brew system. [/QUOTE]
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