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<blockquote data-quote="Stalker0" data-source="post: 4605510" data-attributes="member: 5889"><p>My take on it is that at the beginning of a campaign, anything the DM says goes.</p><p></p><p>If he says no elves...no elves. If he says this particularly feat has been nerfed to obscurity, then so be it. If that one class you've been dieing to play till the end of time is axed before the game even starts, well...look at making a different character.</p><p></p><p>The DM is <em>working</em> to make a game, and that is something that nondms just don't always get. Dming is work, its fun....but its also work. The tradeoff of that is that you get to make the kind of game you want to run.</p><p></p><p>Now once the game has started, I think a dm needs to be a little more reasonable about new houserules, especially if they affect a player's character. That means working with the player on the houserule, perhaps allowing some retraining or even a new character to compensate for the change, or ultimately deciding the houserule isn't so important that its worth altering a player's character.</p><p></p><p>That said, if the DM is adamant about the change, then the change gets made. Player's can say "well then...I don't want to play anymore", that's their right, and they have the right to DM their own games as well. But I'm always amazed at how quickly people jump to that conclusion on the boards. DND is still a niche hobby, its not like gaming groups are growing on trees. And if you find a DM that is halfway worth his salt, then as a player, I would learn to cope with his rules. I think you'll be better off for it.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4605510, member: 5889"] My take on it is that at the beginning of a campaign, anything the DM says goes. If he says no elves...no elves. If he says this particularly feat has been nerfed to obscurity, then so be it. If that one class you've been dieing to play till the end of time is axed before the game even starts, well...look at making a different character. The DM is [I]working[/I] to make a game, and that is something that nondms just don't always get. Dming is work, its fun....but its also work. The tradeoff of that is that you get to make the kind of game you want to run. Now once the game has started, I think a dm needs to be a little more reasonable about new houserules, especially if they affect a player's character. That means working with the player on the houserule, perhaps allowing some retraining or even a new character to compensate for the change, or ultimately deciding the houserule isn't so important that its worth altering a player's character. That said, if the DM is adamant about the change, then the change gets made. Player's can say "well then...I don't want to play anymore", that's their right, and they have the right to DM their own games as well. But I'm always amazed at how quickly people jump to that conclusion on the boards. DND is still a niche hobby, its not like gaming groups are growing on trees. And if you find a DM that is halfway worth his salt, then as a player, I would learn to cope with his rules. I think you'll be better off for it. [/QUOTE]
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