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<blockquote data-quote="RodneyThompson" data-source="post: 4605591" data-attributes="member: 3594"><p>That's pretty much my standing table rules. I did say that if the players thought I'd made a mistake, they could point it out if they could provide the page number of the rule I broke, so we could go to the text and head it off at the pass. If it wasn't immediately found in the book, the game continues on. </p><p></p><p>I do think it's important to talk to your players about your rulings. I actually really like doing post-session discussions of what worked, what didn't, what was mechanically questionable, etc. because it helps improve my skills as a DM.</p><p></p><p>With all due respect to the OP, I would not play in a game with such draconian rules on player-DM interaction. I think you're right to want to avoid endless hours of debate, and that's where you, as DM, need to be able to judge when a discussion has gone on long enough. However, I don't see anything wrong with having a fifteen minute discussion about a ruling outside of a gaming session. If you can't must the effort and energy to defend your own rulings, I might suggest not using any house rules at all, then. It would probably be easier on you as DM to run things as-written.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 4605591, member: 3594"] That's pretty much my standing table rules. I did say that if the players thought I'd made a mistake, they could point it out if they could provide the page number of the rule I broke, so we could go to the text and head it off at the pass. If it wasn't immediately found in the book, the game continues on. I do think it's important to talk to your players about your rulings. I actually really like doing post-session discussions of what worked, what didn't, what was mechanically questionable, etc. because it helps improve my skills as a DM. With all due respect to the OP, I would not play in a game with such draconian rules on player-DM interaction. I think you're right to want to avoid endless hours of debate, and that's where you, as DM, need to be able to judge when a discussion has gone on long enough. However, I don't see anything wrong with having a fifteen minute discussion about a ruling outside of a gaming session. If you can't must the effort and energy to defend your own rulings, I might suggest not using any house rules at all, then. It would probably be easier on you as DM to run things as-written. [/QUOTE]
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