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<blockquote data-quote="Jon_Dahl" data-source="post: 5672585" data-attributes="member: 89822"><p><span style="font-size: 12px">[FONT=&quot][/FONT]</span></p><p> <span style="font-size: 12px">[FONT=&quot] [/FONT]</span></p><p> <span style="font-size: 12px">[FONT=&quot]Prepare yourself for a surreal story from real life.[/FONT]</span></p><p> <span style="font-size: 12px">[FONT=&quot] [/FONT]</span></p><p> <span style="font-size: 12px">[FONT=&quot]I was considering to GM a super's game and one of the gamers at the club got excited about this. Since my game seemed to receive support, I wrote out an adventure path and started the game last January.[/FONT]</span></p><p> <span style="font-size: 12px">[FONT=&quot] [/FONT]</span></p><p> <span style="font-size: 12px">[FONT=&quot]Boyfriend of the gamer who requested the game joined my campaign with her and from there on my game got totally shot to hell and I was helpless to stop it.[/FONT]</span></p><p> <span style="font-size: 12px">[FONT=&quot] [/FONT]</span></p><p> <span style="font-size: 12px">[FONT=&quot]This guy basically did everything he could to avoid adventuring or anything remotely heroic. His character was refusing or cancelling almost every mission. It was quite hysterical I can tell you. Can you imagine that you write an adventure, have an NPC to offer it to players and they say "no"? Or to be precise: One of the players says "no" and others follow. And this repeats session to session. No, I’m not kidding.</span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px">[/FONT]</span></p><p> <span style="font-size: 12px">[FONT=&quot]Let me give you an example: PCs are OFFICIALLY superheroes. They are a registered superhero-company, much like Avengers. So the Director General of Philippine police forces offers them a mission to save 200 kidnapped women that are being held by unknown criminals. He explains that he can't rely on his own men due to corruption and is willing to fully cooperate with players to help them to save the women. The gamer who originally wanted super's game said/yelled "YES" but her boyfriend managed to convince her and other players to finally GIVE UP the mission and return to home base. In the end they had avoided almost every fight, but finally they fought a few supervillains because I lured the players to a trap, so that they couldn't say "no" or escape. At this point the enthusiastic gamer-girl asked me that "why do we meet the bad guys only now? Why hasn't this happened before?" I was about to die from brain-hemorrhage...[/FONT]</span></p><p> <span style="font-size: 12px">[FONT=&quot] [/FONT]</span></p><p> <span style="font-size: 12px">[FONT=&quot]Like I said, I was helpless to stop this.</span></p><p><span style="font-size: 12px">- Gamer who kept pissing the game was a founding member of the club. No one would have ever supported my view, no matter what. Facing him would’ve just made me enemies</span></p><p><span style="font-size: 12px">- His girlfriend would have been there to plow me down if had I questioned his gaming style</span></p><p><span style="font-size: 12px">- The atmosphere was destroyed so quickly, that it was hopeless to revive it after a few sessions[/FONT]</span></p><p></p><p></p><p></p><p>[FONT=&quot][/FONT]</p><p>[FONT=&quot]</p><p>[/FONT]</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5672585, member: 89822"] [SIZE=3][FONT="][/FONT][/SIZE] [SIZE=3][FONT="] [/FONT][/SIZE] [SIZE=3][FONT="]Prepare yourself for a surreal story from real life.[/FONT][/SIZE] [SIZE=3][FONT="] [/FONT][/SIZE] [SIZE=3][FONT="]I was considering to GM a super's game and one of the gamers at the club got excited about this. Since my game seemed to receive support, I wrote out an adventure path and started the game last January.[/FONT][/SIZE] [SIZE=3][FONT="] [/FONT][/SIZE] [SIZE=3][FONT="]Boyfriend of the gamer who requested the game joined my campaign with her and from there on my game got totally shot to hell and I was helpless to stop it.[/FONT][/SIZE] [SIZE=3][FONT="] [/FONT][/SIZE] [SIZE=3][FONT="]This guy basically did everything he could to avoid adventuring or anything remotely heroic. His character was refusing or cancelling almost every mission. It was quite hysterical I can tell you. Can you imagine that you write an adventure, have an NPC to offer it to players and they say "no"? Or to be precise: One of the players says "no" and others follow. And this repeats session to session. No, I’m not kidding. [/FONT][/SIZE] [SIZE=3][FONT="]Let me give you an example: PCs are OFFICIALLY superheroes. They are a registered superhero-company, much like Avengers. So the Director General of Philippine police forces offers them a mission to save 200 kidnapped women that are being held by unknown criminals. He explains that he can't rely on his own men due to corruption and is willing to fully cooperate with players to help them to save the women. The gamer who originally wanted super's game said/yelled "YES" but her boyfriend managed to convince her and other players to finally GIVE UP the mission and return to home base. In the end they had avoided almost every fight, but finally they fought a few supervillains because I lured the players to a trap, so that they couldn't say "no" or escape. At this point the enthusiastic gamer-girl asked me that "why do we meet the bad guys only now? Why hasn't this happened before?" I was about to die from brain-hemorrhage...[/FONT][/SIZE] [SIZE=3][FONT="] [/FONT][/SIZE] [SIZE=3][FONT="]Like I said, I was helpless to stop this. - Gamer who kept pissing the game was a founding member of the club. No one would have ever supported my view, no matter what. Facing him would’ve just made me enemies - His girlfriend would have been there to plow me down if had I questioned his gaming style - The atmosphere was destroyed so quickly, that it was hopeless to revive it after a few sessions[/FONT][/SIZE] [FONT="][/FONT] [FONT="] [/FONT] [/QUOTE]
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