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<blockquote data-quote="Dykstrav" data-source="post: 5673604" data-attributes="member: 40522"><p>I guess that I wouldn't mind if someone was thirty minutes or so late, we're all still settling in by that point. It just doesn't happen in my experience. People are either on-time (within ten minutes of starting time either way), or they are insanely late--two/three hours or more late, once we've already gotten into an encounter or two... And they expect the entire table to stop the game to greet them, shoot the breeze, and otherwise get off-track for thirty minutes or so.</p><p></p><p>Since my sessions are typically around five hours, a thirty-minute disruption represents a loss of approximately 10% of the allotted time for the game. Some people don't care about getting off-track and some do. I'm one that does. Partially, this is because we hang out outside of game too--we have lunch on the weekends and go see movies and just hang out and all that, so it's not like we haven't seen each other for weeks on end when it's time to game. I'd rather game during game time and hang out during hang out time--after all, I'm not asking for initiative or Perception checks when we're cracking open a beer away from game. Just a personal preference, I don't think that either one of us is right or wrong there.</p><p></p><p></p><p></p><p>Without trying to de-rail the thread, yes. Many times. To be fair, these sorts of things are especially common in one particular game system that I've played, which I will not name for the sake of avoiding an edition war. But it's <em>very</em> common among the gamers local to my area.</p><p></p><p>"You see a dusty old shrine engraved with runes."</p><p>"Can I tell what deity it's dedicated to?"</p><p>"Roll Religion, DC 15."</p><p>"I got a seven. Do you want me to roll a different skill, or should I just re-roll Religion?"</p><p></p><p>"The gnoll savagely smashes his axe into your shield arm. You take sixteen damage."</p><p>"Sixteen? Ouch! I drink a healing potion."</p><p>"You gave Avnica your last healing potion two encounters ago."</p><p>"Oh, that's right. Can I just mark off my treasure for it and say that I got an extra healing potion before we left town?"</p><p></p><p>"How are you guys all fourth level? I'm still first level!"</p><p>"We've been playing for eight sessions now, have you been tracking your experience awards?"</p><p>(awkward pause) "I thought that the character generation software tracked that for you automatically and the DM uploaded experience awards."</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5673604, member: 40522"] I guess that I wouldn't mind if someone was thirty minutes or so late, we're all still settling in by that point. It just doesn't happen in my experience. People are either on-time (within ten minutes of starting time either way), or they are insanely late--two/three hours or more late, once we've already gotten into an encounter or two... And they expect the entire table to stop the game to greet them, shoot the breeze, and otherwise get off-track for thirty minutes or so. Since my sessions are typically around five hours, a thirty-minute disruption represents a loss of approximately 10% of the allotted time for the game. Some people don't care about getting off-track and some do. I'm one that does. Partially, this is because we hang out outside of game too--we have lunch on the weekends and go see movies and just hang out and all that, so it's not like we haven't seen each other for weeks on end when it's time to game. I'd rather game during game time and hang out during hang out time--after all, I'm not asking for initiative or Perception checks when we're cracking open a beer away from game. Just a personal preference, I don't think that either one of us is right or wrong there. Without trying to de-rail the thread, yes. Many times. To be fair, these sorts of things are especially common in one particular game system that I've played, which I will not name for the sake of avoiding an edition war. But it's [I]very[/I] common among the gamers local to my area. "You see a dusty old shrine engraved with runes." "Can I tell what deity it's dedicated to?" "Roll Religion, DC 15." "I got a seven. Do you want me to roll a different skill, or should I just re-roll Religion?" "The gnoll savagely smashes his axe into your shield arm. You take sixteen damage." "Sixteen? Ouch! I drink a healing potion." "You gave Avnica your last healing potion two encounters ago." "Oh, that's right. Can I just mark off my treasure for it and say that I got an extra healing potion before we left town?" "How are you guys all fourth level? I'm still first level!" "We've been playing for eight sessions now, have you been tracking your experience awards?" (awkward pause) "I thought that the character generation software tracked that for you automatically and the DM uploaded experience awards." [/QUOTE]
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