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<blockquote data-quote="Oryan77" data-source="post: 5673781" data-attributes="member: 18701"><p>If yer sessions are only 3 hours, losing an hour would suck especially if it means you spent as much time driving there as you did gaming (or as much time prepping if you are DM & host). This situations is a special circumstance though and is a valid reason to get upset about tardiness. </p><p></p><p>I'm just thinking in general since people seem to say that in general, regardless of the situation and how long the sessions are, they'll get mad about tardiness as if it was a job.</p><p></p><p></p><p></p><p>I prefer to have 6+ hour sessions if I can just so we get more time to goof around. It's common for us to play about 4 hours with about 30 minutes or more goofing around. The new group I just joined starts at 6pm and ends about 10pm. It's an hour commute for me and I've been late both times. I work from home on that day and watch my son while at home. So I have to wait for my wife to get home from work (in traffic) before I can leave. There is not much wiggle room with this time. I have to leave right when my wife gets home or I'll be late. </p><p></p><p>My wife was late getting home the first session, and I got stuck in some nasty traffic the second session. I always call even if I'm going to only be 15 minutes late. If the players in the group are going to be mad at me about things that are out of my control, so be it. If they kick me out because I'm a problem, that's fine. I don't take things that serious and wouldn't kick a friend out of the game over tardiness due to life issues, but then again, I'm not exactly their friend.</p><p></p><p></p><p>That's what it seems like to me. Not a single one of the friends that I made from playing D&D cares about tardiness. If a player is late, everyone else is pretty chill about it. We're glad to wait on him, but if he is an hour or more late, everyone is ok starting without him.</p><p></p><p>And for people to complain that you have to stop the game to recap for the late guy? I've DMed for 10 years and it never takes me longer than 5 minutes to recap for someone. That has never even crossed my mind as being a problem.</p><p></p><p></p><p></p><p>I'm sure we can all agree about that one. Uhg, I can't stand that cause it can be very distracting & disrupting. I have a new player in the game that seems to be doing that. I hope I'm not going to have to say something.</p><p></p><p></p><p></p><p>That is common courtesy. I may not care about tardiness, but I'd appreciate a call. I always call if I'm late. Although being late over an Ultimate Warrior marathon would piss me off unless he called me beforehand about the marathon.</p><p></p><p></p><p></p><p>My original friends no longer play D&D or we all moved away.</p><p></p><p>All of the friends I currently have that I play D&D with were met from me putting together a group of randoms. None of them are the types that are going to jump down ones throat for being 30 minutes late (including my old friends). I even still keep in contact with 3 other guys I met the same way but had to drop from the game (they are now friends). They also aren't going to make such a big deal about tardiness. </p><p></p><p>The point is, I'm not going to blow up at a guy about some petty issue like that (in the big scheme of things), which may be why I can say that I'm gaming with <strong>friends</strong> who started out as "randoms".</p><p></p><p></p><p></p><p>I can understand when it is people you interact with as much outside the game as you do at the game. It still isn't a big enough deal for me to make an issue out of it though. "Time" is just not something I care about as long as I get <strong>some</strong> time to play. I just can't get mad at someone for taking away 30 minutes of my <strong>D&D</strong> game. If I'm stuck sitting alone, waiting for everyone, then ok, it would suck. But if I can use that time to get other things taken care of, or to talk with my friends that are there, I don't care about losing a bit of game time. The friends I game with have the same opinion so I guess it works for us. And if someone new came along that did make an issue out of it, then I won't shed a tear if they left the group.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5673781, member: 18701"] If yer sessions are only 3 hours, losing an hour would suck especially if it means you spent as much time driving there as you did gaming (or as much time prepping if you are DM & host). This situations is a special circumstance though and is a valid reason to get upset about tardiness. I'm just thinking in general since people seem to say that in general, regardless of the situation and how long the sessions are, they'll get mad about tardiness as if it was a job. I prefer to have 6+ hour sessions if I can just so we get more time to goof around. It's common for us to play about 4 hours with about 30 minutes or more goofing around. The new group I just joined starts at 6pm and ends about 10pm. It's an hour commute for me and I've been late both times. I work from home on that day and watch my son while at home. So I have to wait for my wife to get home from work (in traffic) before I can leave. There is not much wiggle room with this time. I have to leave right when my wife gets home or I'll be late. My wife was late getting home the first session, and I got stuck in some nasty traffic the second session. I always call even if I'm going to only be 15 minutes late. If the players in the group are going to be mad at me about things that are out of my control, so be it. If they kick me out because I'm a problem, that's fine. I don't take things that serious and wouldn't kick a friend out of the game over tardiness due to life issues, but then again, I'm not exactly their friend. That's what it seems like to me. Not a single one of the friends that I made from playing D&D cares about tardiness. If a player is late, everyone else is pretty chill about it. We're glad to wait on him, but if he is an hour or more late, everyone is ok starting without him. And for people to complain that you have to stop the game to recap for the late guy? I've DMed for 10 years and it never takes me longer than 5 minutes to recap for someone. That has never even crossed my mind as being a problem. I'm sure we can all agree about that one. Uhg, I can't stand that cause it can be very distracting & disrupting. I have a new player in the game that seems to be doing that. I hope I'm not going to have to say something. That is common courtesy. I may not care about tardiness, but I'd appreciate a call. I always call if I'm late. Although being late over an Ultimate Warrior marathon would piss me off unless he called me beforehand about the marathon. My original friends no longer play D&D or we all moved away. All of the friends I currently have that I play D&D with were met from me putting together a group of randoms. None of them are the types that are going to jump down ones throat for being 30 minutes late (including my old friends). I even still keep in contact with 3 other guys I met the same way but had to drop from the game (they are now friends). They also aren't going to make such a big deal about tardiness. The point is, I'm not going to blow up at a guy about some petty issue like that (in the big scheme of things), which may be why I can say that I'm gaming with [B]friends[/B] who started out as "randoms". I can understand when it is people you interact with as much outside the game as you do at the game. It still isn't a big enough deal for me to make an issue out of it though. "Time" is just not something I care about as long as I get [B]some[/B] time to play. I just can't get mad at someone for taking away 30 minutes of my [B]D&D[/B] game. If I'm stuck sitting alone, waiting for everyone, then ok, it would suck. But if I can use that time to get other things taken care of, or to talk with my friends that are there, I don't care about losing a bit of game time. The friends I game with have the same opinion so I guess it works for us. And if someone new came along that did make an issue out of it, then I won't shed a tear if they left the group. [/QUOTE]
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