Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Your game sucks...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilladian" data-source="post: 5674305" data-attributes="member: 2093"><p>In my game (which I DM and host) we only play for 3 hours at a time. We've had a problem recently with two of the players (father and son) having to leave early every other week. The father finally explained it and admitted it wasn't going to stop happening. So we moved the game start time up by half an hour, so even if they have to leave 20 or 30 minutes early, we can still play a full session. And on the weeks they can stay til the "official" end time, we get an extra half hour of play. </p><p></p><p>My players are rarely late, and I start on time as much as possible; we socialize, yes, but we try not to eat up our game time doing it. </p><p></p><p>My feeling is this: I make the commitment to provide a comfortable, reliable game and venue, in my own home. If you can't be bothered to show up more or less on time (15 minutes either way), then you are being rude to everyone else, and you should just admit it and go away. Life crises are different, and traffic when you have a tight schedule is different; those are not in your control, and if you were a gamer friend, we'd work around them.</p><p></p><p>I played in a shop game for several years, and it started at 6:00 on Saturday nights. I worked until six every second or third Saturday. So I was late on those nights. When I wasn't DMing, they started without me. When I was, they had to wait. I minimized the delay by making my hubby meet me in the parking lot each week with my supper in hand. It worked out... because they were my friends and they knew I wasn't deliberately messing with game time. </p><p></p><p>I think that's the key. Rudeness like not bothering to inform friends you're going to be late is bad at any level. And every group will work out their acceptable limits of lateness or other issues.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5674305, member: 2093"] In my game (which I DM and host) we only play for 3 hours at a time. We've had a problem recently with two of the players (father and son) having to leave early every other week. The father finally explained it and admitted it wasn't going to stop happening. So we moved the game start time up by half an hour, so even if they have to leave 20 or 30 minutes early, we can still play a full session. And on the weeks they can stay til the "official" end time, we get an extra half hour of play. My players are rarely late, and I start on time as much as possible; we socialize, yes, but we try not to eat up our game time doing it. My feeling is this: I make the commitment to provide a comfortable, reliable game and venue, in my own home. If you can't be bothered to show up more or less on time (15 minutes either way), then you are being rude to everyone else, and you should just admit it and go away. Life crises are different, and traffic when you have a tight schedule is different; those are not in your control, and if you were a gamer friend, we'd work around them. I played in a shop game for several years, and it started at 6:00 on Saturday nights. I worked until six every second or third Saturday. So I was late on those nights. When I wasn't DMing, they started without me. When I was, they had to wait. I minimized the delay by making my hubby meet me in the parking lot each week with my supper in hand. It worked out... because they were my friends and they knew I wasn't deliberately messing with game time. I think that's the key. Rudeness like not bothering to inform friends you're going to be late is bad at any level. And every group will work out their acceptable limits of lateness or other issues. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your game sucks...
Top