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<blockquote data-quote="jimmifett" data-source="post: 5676089" data-attributes="member: 55006"><p>I've only had to poof a few times. Usually, it's due to DM, as I can put up with most player curiosities if the story is engaging.</p><p> </p><p>I'll usually give at least 2 games. Maybe the first game was a fluke, or the group just had a bad night.</p><p> </p><p>I've had DMs and players (usually a simultaneous combination of the two) so bad that i've packed up and left the table in the middle of a fight. I turn my character over to someone else to run, I'm done.</p><p> </p><p>When I do poof, it generally comes down to "monotonous games, or players with no tactical thinking abilities (or make obviously bad tactical choices without a good RP reason. Fighter lets rest of party walk into a room, then closes the door most of the way and peeks through to see if anything happens)</p><p> </p><p>I work, I have family, I get precious few hours of free time, so when I feel my time is being completely wasted, I cut my losses. I'll be the "bad guy jerk" that up and leaves in the middle of a game, i've got no problem with that role. It's never bc we're "losing" or things "aren't going my way". I'll happily sacrifice my character for the plot, and accept the crit that bashed my character's skull in, but make it exciting! Make it worth my time. Narrate how my death either saved the party or how my brain splatter left an interesting pattern on the face of my ally that was later recognized as a prophecy. Give me something to take with me so I can say "remeber that time when..."</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5676089, member: 55006"] I've only had to poof a few times. Usually, it's due to DM, as I can put up with most player curiosities if the story is engaging. I'll usually give at least 2 games. Maybe the first game was a fluke, or the group just had a bad night. I've had DMs and players (usually a simultaneous combination of the two) so bad that i've packed up and left the table in the middle of a fight. I turn my character over to someone else to run, I'm done. When I do poof, it generally comes down to "monotonous games, or players with no tactical thinking abilities (or make obviously bad tactical choices without a good RP reason. Fighter lets rest of party walk into a room, then closes the door most of the way and peeks through to see if anything happens) I work, I have family, I get precious few hours of free time, so when I feel my time is being completely wasted, I cut my losses. I'll be the "bad guy jerk" that up and leaves in the middle of a game, i've got no problem with that role. It's never bc we're "losing" or things "aren't going my way". I'll happily sacrifice my character for the plot, and accept the crit that bashed my character's skull in, but make it exciting! Make it worth my time. Narrate how my death either saved the party or how my brain splatter left an interesting pattern on the face of my ally that was later recognized as a prophecy. Give me something to take with me so I can say "remeber that time when..." [/QUOTE]
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