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Your gaming experience: are expectations matching the reality?
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<blockquote data-quote="der_kluge" data-source="post: 1554852" data-attributes="member: 945"><p>I answered mod/mod.</p><p></p><p>I think for our group, the chance to just escape from reality every other week and slaughter some beasties is all we really need.</p><p></p><p>For me, as a DM, I'm often disappointed because the power level of my party is quite high, and I feel like I don't do enough to challenge them (despite this, two of the players have died, and been raised in the course of the game, but both times because of failed saves).</p><p></p><p>I think in looking back at my campaign, I could have done a lot more to introduce twists and interesting story lines, and things of that nature. True to my nature, I spent most of my preparation time writing up low-level details of a dungeon. Which, while it was fun, detracted from where I really should have been spending my time - designing the overall campaign. I look back now and finally having completed the plot circle, so to speak, I see areas that I could have improved upon had I done that in the beginning.</p><p></p><p>In general, I've decided that one can never become a master DM, because there is always something to learn about this artform.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1554852, member: 945"] I answered mod/mod. I think for our group, the chance to just escape from reality every other week and slaughter some beasties is all we really need. For me, as a DM, I'm often disappointed because the power level of my party is quite high, and I feel like I don't do enough to challenge them (despite this, two of the players have died, and been raised in the course of the game, but both times because of failed saves). I think in looking back at my campaign, I could have done a lot more to introduce twists and interesting story lines, and things of that nature. True to my nature, I spent most of my preparation time writing up low-level details of a dungeon. Which, while it was fun, detracted from where I really should have been spending my time - designing the overall campaign. I look back now and finally having completed the plot circle, so to speak, I see areas that I could have improved upon had I done that in the beginning. In general, I've decided that one can never become a master DM, because there is always something to learn about this artform. [/QUOTE]
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