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Your gaming experience: are expectations matching the reality?
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<blockquote data-quote="der_kluge" data-source="post: 1554859" data-attributes="member: 945"><p>I don't think you're alone on these. My problems include:</p><p></p><p>1) not realizing a property or ability of a creature. In our game early on, the party encased a BBEG lizardman in an otiluke's resilient sphere, surrounded him, dropped the sphere, and beat him to a pulp. After he was dead, I realized that his helmet had a 2/day dimension door effect. D'oh!</p><p></p><p>2) having to stop to figure out whether a door is locked or not. Last game, the party went through cooperative Dungoeon #1, and while I changed many of the rooms, the layout was very similar, and I had to check to see if the door was locked or not, and often times it's not listed. And some of the doors have prisoners in them, so they are locked from the outside, so that kind of confused the matter.</p><p></p><p>3) resolving a bizarre situation. Some weird things have come up in our game. Like the time we spent 15 minutes looking up how much damage a shield bash does. (turns out, it's in the equipment list). Last week the nymph vampire (don't ask) had an anti-life shell up, and several people tried to dimension door near her. We debated it for a bit, but decided that it worked, but then they wouldn't be able to move. Originally, I was going to rule that they would be shunted from the anti-life shell, but opted against that. Now they are wanting to know if they can resurrect a former comrade that was turned into a vampire from the pile of dust they collected from her remains after they disentegrated her with a celestial brilliance spell. That's not in the rules anywhere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="der_kluge, post: 1554859, member: 945"] I don't think you're alone on these. My problems include: 1) not realizing a property or ability of a creature. In our game early on, the party encased a BBEG lizardman in an otiluke's resilient sphere, surrounded him, dropped the sphere, and beat him to a pulp. After he was dead, I realized that his helmet had a 2/day dimension door effect. D'oh! 2) having to stop to figure out whether a door is locked or not. Last game, the party went through cooperative Dungoeon #1, and while I changed many of the rooms, the layout was very similar, and I had to check to see if the door was locked or not, and often times it's not listed. And some of the doors have prisoners in them, so they are locked from the outside, so that kind of confused the matter. 3) resolving a bizarre situation. Some weird things have come up in our game. Like the time we spent 15 minutes looking up how much damage a shield bash does. (turns out, it's in the equipment list). Last week the nymph vampire (don't ask) had an anti-life shell up, and several people tried to dimension door near her. We debated it for a bit, but decided that it worked, but then they wouldn't be able to move. Originally, I was going to rule that they would be shunted from the anti-life shell, but opted against that. Now they are wanting to know if they can resurrect a former comrade that was turned into a vampire from the pile of dust they collected from her remains after they disentegrated her with a celestial brilliance spell. That's not in the rules anywhere. :) [/QUOTE]
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