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Your gaming experience: are expectations matching the reality?
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<blockquote data-quote="ThoughtBubble" data-source="post: 1556269" data-attributes="member: 9723"><p>High, and less than I expected.</p><p></p><p>For me, the start of a new game is a whirlwind of possibilties. There are hordes of paces we can go, and things we can do. It'll be wonderful. Then reality sets in. Inter personal problems start cropping up. People come to the game unprepared. And before you know it, I'm looking at the game as a waste of time.</p><p></p><p>Current game is going great, better than any one I've ever done. I tried to keep my expectations fairly low (and failed) but the game is wonderful. It does, however, put a lot of onus on everyone to try and keep it wonderful.</p><p></p><p>Hey Barsoomscore? I know the feeling on the whole moody bit. That factor alone is one of the primary reasons for my games dieing. I caught the most recent bout coming though, and I asked everyone to remind me on thursday or friday that they're really looking forward to the game and that it's going to be awesome. It worked, in fact it was the best game ever.</p><p></p><p>Anyway, downers that havn't mentioned (I do all the above)</p><p>1. Everyone sits in the inn, in their room, and is surprized when nothing happens</p><p>2. Comments like "Hey, I remember this from a movie" or "Everquest had this"</p><p>3. Whenever someone complains about the lack of X, where X is something that said person avoids like the plague (say, conversation)</p><p>4. People who don't show up for the game without saying anything</p><p>5. People who seemingly can't be motivated.</p><p>6. People who have no idea how to do good witty repartee but insist they do and intrude into the conversations where good repartee is going on and destroy them</p><p>7. The loner, hardened veteran who doesn't need you, angsty outcast, sack of bricks, silent but deadly, and 'everything is mine' character archetypes.</p><p>8. The player, who, six sessions in, still can't tell you wahat color his character's hair is, what color his charcter's eyes are, how many siblings/parents he has, or the other character's names</p><p>9. The player who, when the light goes down and time fast forwards says "But I would have done X" when he most definately would not.</p><p>10. The DM/Player, who 10 sessions in, still doesn't get that the party is going to go in, guns blazing, and ask questions later.</p><p>11. Feeling unprepared</p><p>12. Not eating properly</p><p>13. People who don't have any idea what they want from a game (especially bad with DMs)</p><p>14. Players who pick characters that they don't like</p><p>15. Waiting around for 3 hours for the gaming machine to be turned off.</p><p></p><p>Wow, that came out longer than I expected.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1556269, member: 9723"] High, and less than I expected. For me, the start of a new game is a whirlwind of possibilties. There are hordes of paces we can go, and things we can do. It'll be wonderful. Then reality sets in. Inter personal problems start cropping up. People come to the game unprepared. And before you know it, I'm looking at the game as a waste of time. Current game is going great, better than any one I've ever done. I tried to keep my expectations fairly low (and failed) but the game is wonderful. It does, however, put a lot of onus on everyone to try and keep it wonderful. Hey Barsoomscore? I know the feeling on the whole moody bit. That factor alone is one of the primary reasons for my games dieing. I caught the most recent bout coming though, and I asked everyone to remind me on thursday or friday that they're really looking forward to the game and that it's going to be awesome. It worked, in fact it was the best game ever. Anyway, downers that havn't mentioned (I do all the above) 1. Everyone sits in the inn, in their room, and is surprized when nothing happens 2. Comments like "Hey, I remember this from a movie" or "Everquest had this" 3. Whenever someone complains about the lack of X, where X is something that said person avoids like the plague (say, conversation) 4. People who don't show up for the game without saying anything 5. People who seemingly can't be motivated. 6. People who have no idea how to do good witty repartee but insist they do and intrude into the conversations where good repartee is going on and destroy them 7. The loner, hardened veteran who doesn't need you, angsty outcast, sack of bricks, silent but deadly, and 'everything is mine' character archetypes. 8. The player, who, six sessions in, still can't tell you wahat color his character's hair is, what color his charcter's eyes are, how many siblings/parents he has, or the other character's names 9. The player who, when the light goes down and time fast forwards says "But I would have done X" when he most definately would not. 10. The DM/Player, who 10 sessions in, still doesn't get that the party is going to go in, guns blazing, and ask questions later. 11. Feeling unprepared 12. Not eating properly 13. People who don't have any idea what they want from a game (especially bad with DMs) 14. Players who pick characters that they don't like 15. Waiting around for 3 hours for the gaming machine to be turned off. Wow, that came out longer than I expected. [/QUOTE]
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