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Your gaming experience: are expectations matching the reality?
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<blockquote data-quote="kigmatzomat" data-source="post: 1559613" data-attributes="member: 9254"><p><em>I have high expectations, and my experiences are usually worse </em></p><p></p><p>I GM a lot, probably too much, so when I'm a player my standards are probably excessive. I expect things like rational locations of cities based on natural resources, coherent governments (or the widely known existence of a shadow government that props things up), merchants understanding cost/benefits ratios, and being told when my character will know something that I don't. World building, for the most part. </p><p></p><p>A good enough story will hide it from me or make it irrelevant. The less involved I am in the game the more I notice the duct-tape & cardboard the world is made of. Immerse me or watch me pull at the loose threads of your world. </p><p></p><p>Hmmm, it seems bad or weak stories are the bane of my existence and the world building problems the things I focus on when I get bored. Although there are times where my suspension of disbelief is stretched too thin (wait, I'm Bob the 1st level fighter and you want me to guard the *DUKE*?!? He's cousin to the king and 3rd in line for the throne!! You must want him dead!) </p><p></p><p>I'm generally more forgiving during cons because they are adventures rather than campaigns and I don't have that much time to get bored. (Though it has happened.) I am irked that most cons are low level but I understand why, I'd just like a chance play the throw-caution-to-the-wind character that goes all out without worrying about destroying a campaign.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1559613, member: 9254"] [i]I have high expectations, and my experiences are usually worse [/i] I GM a lot, probably too much, so when I'm a player my standards are probably excessive. I expect things like rational locations of cities based on natural resources, coherent governments (or the widely known existence of a shadow government that props things up), merchants understanding cost/benefits ratios, and being told when my character will know something that I don't. World building, for the most part. A good enough story will hide it from me or make it irrelevant. The less involved I am in the game the more I notice the duct-tape & cardboard the world is made of. Immerse me or watch me pull at the loose threads of your world. Hmmm, it seems bad or weak stories are the bane of my existence and the world building problems the things I focus on when I get bored. Although there are times where my suspension of disbelief is stretched too thin (wait, I'm Bob the 1st level fighter and you want me to guard the *DUKE*?!? He's cousin to the king and 3rd in line for the throne!! You must want him dead!) I'm generally more forgiving during cons because they are adventures rather than campaigns and I don't have that much time to get bored. (Though it has happened.) I am irked that most cons are low level but I understand why, I'd just like a chance play the throw-caution-to-the-wind character that goes all out without worrying about destroying a campaign. [/QUOTE]
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Your gaming experience: are expectations matching the reality?
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