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<blockquote data-quote="steenan" data-source="post: 5562400" data-attributes="member: 23240"><p>1. I've been playing RPGs for about 16 years. Mostly, but not only, as a GM.</p><p></p><p>2. I think I played more than a hundred games over the years; I definitely don't remember each and every of them now. But I can surely list at least:</p><p>* Warhammer</p><p>* Cyberpunk</p><p>* Earthdawn</p><p>* Shadowrun</p><p>* World of Darkness (old Vampire, Werewolf, Mage; new Werewolf)</p><p>* Call of Cthulhu</p><p>* Kult</p><p>* Star Wars (d6)</p><p>* D&D (3e, Pathfinder)</p><p>* Dogs in the Vineyard</p><p>* Exalted</p><p>* Mouseguard</p><p>* Wolsung</p><p>Other than that, there were many homebrews, many freeform games in various settings and some small-scale LARPs.</p><p></p><p>3. I switch games for several reasons:</p><p></p><p>- I have many different roleplaying needs that no single game can satisfy. Sometimes I want optimization and tactical play, sometimes I want immersion and detailed setting, sometimes I want intense acting, sometimes I want cinematic action, sometimes I want to focus on moral choices. I like to have the system support the play instead of distracting from it, so I choose a game that fits how I want to play.</p><p></p><p>- My group of friends is stable as a group of friends, but not as a gaming group. Different subsets have time to play together at different points; it's hard to schedule a long campaign. For this reason, we prefer one-shots and short (3 to 10 sessions) campaigns.</p><p></p><p>- Peoples' gaming preferences change as the time flows. Being stuck in a game one no longer likes is not fun. Switching games quite often allows us to avoid burn out - and we may return to a game a few years later with new ideas and new energy.</p></blockquote><p></p>
[QUOTE="steenan, post: 5562400, member: 23240"] 1. I've been playing RPGs for about 16 years. Mostly, but not only, as a GM. 2. I think I played more than a hundred games over the years; I definitely don't remember each and every of them now. But I can surely list at least: * Warhammer * Cyberpunk * Earthdawn * Shadowrun * World of Darkness (old Vampire, Werewolf, Mage; new Werewolf) * Call of Cthulhu * Kult * Star Wars (d6) * D&D (3e, Pathfinder) * Dogs in the Vineyard * Exalted * Mouseguard * Wolsung Other than that, there were many homebrews, many freeform games in various settings and some small-scale LARPs. 3. I switch games for several reasons: - I have many different roleplaying needs that no single game can satisfy. Sometimes I want optimization and tactical play, sometimes I want immersion and detailed setting, sometimes I want intense acting, sometimes I want cinematic action, sometimes I want to focus on moral choices. I like to have the system support the play instead of distracting from it, so I choose a game that fits how I want to play. - My group of friends is stable as a group of friends, but not as a gaming group. Different subsets have time to play together at different points; it's hard to schedule a long campaign. For this reason, we prefer one-shots and short (3 to 10 sessions) campaigns. - Peoples' gaming preferences change as the time flows. Being stuck in a game one no longer likes is not fun. Switching games quite often allows us to avoid burn out - and we may return to a game a few years later with new ideas and new energy. [/QUOTE]
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