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<blockquote data-quote="Neonchameleon" data-source="post: 5402287" data-attributes="member: 87792"><p>Controller: I'd half expect this to be missing. Unless the DM goes seriously mook-heavy this isn't too much of a problem and might even make the game easier.</p><p> </p><p>Striker: You don't actually need strikers. But they are useful, speeding up combat by dishing out lots of damage while having weak defences. Expect combat to drag more.</p><p> </p><p>Defender: How much does your DM go for the throat? The monsters are going to have a much easier time of things getting around to gank whoever they want. With some DMs that's scary, with others that's not much of a problem. Either way, to get round it all the party needs decent defences and to get used to getting bashed. You can't have the strikers or controllers concentrating on offence as much as they would like to.</p><p></p><p>Leader: Here's the huge issue. Without a leader, you have no panic button (and if you never want a panic button in combat it must be a complete cakewalk). You don't have a pooled resource of more than 50% of a character's HP <em>per fight</em>. So monster focus fire becomes a whole lot nastier because it only has to get through characters' individual hit points. Using second winds will be a lot more common - and people should multiclass into healing classes to grab some heals (especially Shaman if they have the feats).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5402287, member: 87792"] Controller: I'd half expect this to be missing. Unless the DM goes seriously mook-heavy this isn't too much of a problem and might even make the game easier. Striker: You don't actually need strikers. But they are useful, speeding up combat by dishing out lots of damage while having weak defences. Expect combat to drag more. Defender: How much does your DM go for the throat? The monsters are going to have a much easier time of things getting around to gank whoever they want. With some DMs that's scary, with others that's not much of a problem. Either way, to get round it all the party needs decent defences and to get used to getting bashed. You can't have the strikers or controllers concentrating on offence as much as they would like to. Leader: Here's the huge issue. Without a leader, you have no panic button (and if you never want a panic button in combat it must be a complete cakewalk). You don't have a pooled resource of more than 50% of a character's HP [I]per fight[/I]. So monster focus fire becomes a whole lot nastier because it only has to get through characters' individual hit points. Using second winds will be a lot more common - and people should multiclass into healing classes to grab some heals (especially Shaman if they have the feats). [/QUOTE]
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