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<blockquote data-quote="Larrin" data-source="post: 5402426" data-attributes="member: 55816"><p>Our 22nd level 5 man party is composed of 3 strikers, 2 controllers. The swarm druid has many ways of not taking damage, the hunter just avoids enemies, my hexblade and the monk have little ways of avoiding attacks and the avenger gets beat on a lot. Perfectly workable so far, mostly because at epic you have enough tricks that you can survive alot more. At lower levels I'm betting we would have been totally squished in the first battle.</p><p></p><p>But in general, having played at level 1 with various roles missing: Defenders are vital, don't leave home without a defender! A leader can heal a wizard only so much, you need some one to say "stop hitting our wizard!" to keep the party alive. The red box game day had no defender and when the DM wanted to kill us, nothing stood in his way.</p><p></p><p>Leaders are very nice. you will survive most encounters without one, but you'll run out of surges twice as fast and falling unconscious is more dangerous.</p><p></p><p>Strikers are very very nice, but not very necessary. They make fights shorter, so that also decreases healing spent, and can save the team from some very nasty things, but they also often are the ones that need healing and run out of surges.</p><p></p><p>Controller are unnecessary. Completely. They make fights more awesome when you have one, but you only notice them missing when you see 3 or more minions, and then its just annoyance that they're still around after 3 rounds.</p></blockquote><p></p>
[QUOTE="Larrin, post: 5402426, member: 55816"] Our 22nd level 5 man party is composed of 3 strikers, 2 controllers. The swarm druid has many ways of not taking damage, the hunter just avoids enemies, my hexblade and the monk have little ways of avoiding attacks and the avenger gets beat on a lot. Perfectly workable so far, mostly because at epic you have enough tricks that you can survive alot more. At lower levels I'm betting we would have been totally squished in the first battle. But in general, having played at level 1 with various roles missing: Defenders are vital, don't leave home without a defender! A leader can heal a wizard only so much, you need some one to say "stop hitting our wizard!" to keep the party alive. The red box game day had no defender and when the DM wanted to kill us, nothing stood in his way. Leaders are very nice. you will survive most encounters without one, but you'll run out of surges twice as fast and falling unconscious is more dangerous. Strikers are very very nice, but not very necessary. They make fights shorter, so that also decreases healing spent, and can save the team from some very nasty things, but they also often are the ones that need healing and run out of surges. Controller are unnecessary. Completely. They make fights more awesome when you have one, but you only notice them missing when you see 3 or more minions, and then its just annoyance that they're still around after 3 rounds. [/QUOTE]
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