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<blockquote data-quote="LightPhoenix" data-source="post: 5402573" data-attributes="member: 115"><p>Not having a Leader is probably the one that you have to adjust the party for the most, but I don't think they're indispensable. Defenders have lots of ways to mitigate damage (and some healing), and Strikers have lots of ways to avoid getting hit (or for Barbarian, soak up damage). Controllers are the ones that really suffer without Leaders; aside from (IMO) the Wizard, they don't really have any ways to mitigate damage.</p><p></p><p>Swapping a Leader for an extra Striker means you're (probably) taking down enemies faster. Swapping for a Defender means you (again, probably) have more HP to spend (ie, surges), and that damage is spread out more evenly. Swapping for a Controller means that enemies are (probably) facing twice the penalties, lessening damage output. There are ways to make that trade-off not one-for-one; there's also a good argument to be had that Leaders maximize resources. Still, is a Leader-less party completely hamstrung? I'm not entirely certain of that.</p><p></p><p>Of course, that also assumes a five-person party. A three-person party is another beast entirely, and suffers from drawbacks beyond roles.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 5402573, member: 115"] Not having a Leader is probably the one that you have to adjust the party for the most, but I don't think they're indispensable. Defenders have lots of ways to mitigate damage (and some healing), and Strikers have lots of ways to avoid getting hit (or for Barbarian, soak up damage). Controllers are the ones that really suffer without Leaders; aside from (IMO) the Wizard, they don't really have any ways to mitigate damage. Swapping a Leader for an extra Striker means you're (probably) taking down enemies faster. Swapping for a Defender means you (again, probably) have more HP to spend (ie, surges), and that damage is spread out more evenly. Swapping for a Controller means that enemies are (probably) facing twice the penalties, lessening damage output. There are ways to make that trade-off not one-for-one; there's also a good argument to be had that Leaders maximize resources. Still, is a Leader-less party completely hamstrung? I'm not entirely certain of that. Of course, that also assumes a five-person party. A three-person party is another beast entirely, and suffers from drawbacks beyond roles. [/QUOTE]
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