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<blockquote data-quote="Aulirophile" data-source="post: 5402669" data-attributes="member: 86312"><p>Two Person Party:</p><p></p><p>Leader+Striker</p><p></p><p>Three Person Party:</p><p></p><p>Defender+Leader+Striker</p><p></p><p>Highly Optimized Two Person Party:</p><p></p><p>Controller|Leader Striker|Leader (Artificer|Wizard+Cleric|Ranger)</p><p></p><p>It really comes down one thing. Surviving long enough. Strikers help out the "surviving long enough" part by doing damage faster. Controllers do it by lessening incoming damage. Defenders do it by increasing damage <em>or </em>reducing damage via the law of averages (their defenses are higher, they get hit less). Leaders do it by mitigating damage and enabling allies or preventing the enemy disabling allies.</p><p></p><p>However there is an issue that playing a Striker well is easy: Do damage. I am confident I could hand anyone an optimized Ranger and they'd do fine. Defender/Leader are about even (with some variance based on class, mostly having to do with the fact that the worst defenders are the hardest to play well, and the best leaders are the hardest to play well). Controllers just trump the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> out of that though, controllers are the hardest role to play well. An all controller party with one ranged striker would dominate LFR module play if they were all played well. </p><p></p><p>Realistically, in home games, you're playing with friends and your friends are not all going to be tactical geniuses (becomes less likely that even one of you will be in a smaller party). </p><p></p><p>Also Defenders are technically specialized controllers. So.</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5402669, member: 86312"] Two Person Party: Leader+Striker Three Person Party: Defender+Leader+Striker Highly Optimized Two Person Party: Controller|Leader Striker|Leader (Artificer|Wizard+Cleric|Ranger) It really comes down one thing. Surviving long enough. Strikers help out the "surviving long enough" part by doing damage faster. Controllers do it by lessening incoming damage. Defenders do it by increasing damage [I]or [/I]reducing damage via the law of averages (their defenses are higher, they get hit less). Leaders do it by mitigating damage and enabling allies or preventing the enemy disabling allies. However there is an issue that playing a Striker well is easy: Do damage. I am confident I could hand anyone an optimized Ranger and they'd do fine. Defender/Leader are about even (with some variance based on class, mostly having to do with the fact that the worst defenders are the hardest to play well, and the best leaders are the hardest to play well). Controllers just trump the :):):):) out of that though, controllers are the hardest role to play well. An all controller party with one ranged striker would dominate LFR module play if they were all played well. Realistically, in home games, you're playing with friends and your friends are not all going to be tactical geniuses (becomes less likely that even one of you will be in a smaller party). Also Defenders are technically specialized controllers. So. [/QUOTE]
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