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<blockquote data-quote="Sunseeker" data-source="post: 5404507"><p>Personally I think the only two necessary roles needed are Defender and Healer. However, you can very easily do a defender-healer hybrid, defender-striker hybrid, healer-striker hybrids with little trouble. And I'm not even referring to actual hybrid builds, as most of these classes have at least a few of their non-role powers to use.</p><p> </p><p>Personally, I think people take "roles" far too strictly, a lot of strikers can overcome the lack of a defender or healer because they can kill mobs faster. A lot of defenders can overcome a lack of healers or strikers because they can survive easier. Healers, while squishier, can easily pick up a few striker and defender powers to basically "heal through" the damage.</p><p> </p><p>The main reason I think this way is that there are 4 main roles, but the average party has 5 people. You're overlaying a pentagon upon a diamond. The lines simply don't line up(save one of them), and as such, you should always encourage party versatility over strict "roles". </p><p> </p><p>Because especially at higher levels, it gets really blurry as to what roles each character really fills. Especially if they start picking powers based on what they feel the party or their character is unable to do, rather than what their "role" suggests they do more of.</p><p> </p><p>Also, as mentioned early on, controllers are often an accessory. After the initial wave of minions, their variety of AOE powers become more dangerous to the party than the enemies. And more often than not, they're overshadowed by ranged strikers, whose attack effects do a good deal of controlling on their own.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5404507"] Personally I think the only two necessary roles needed are Defender and Healer. However, you can very easily do a defender-healer hybrid, defender-striker hybrid, healer-striker hybrids with little trouble. And I'm not even referring to actual hybrid builds, as most of these classes have at least a few of their non-role powers to use. Personally, I think people take "roles" far too strictly, a lot of strikers can overcome the lack of a defender or healer because they can kill mobs faster. A lot of defenders can overcome a lack of healers or strikers because they can survive easier. Healers, while squishier, can easily pick up a few striker and defender powers to basically "heal through" the damage. The main reason I think this way is that there are 4 main roles, but the average party has 5 people. You're overlaying a pentagon upon a diamond. The lines simply don't line up(save one of them), and as such, you should always encourage party versatility over strict "roles". Because especially at higher levels, it gets really blurry as to what roles each character really fills. Especially if they start picking powers based on what they feel the party or their character is unable to do, rather than what their "role" suggests they do more of. Also, as mentioned early on, controllers are often an accessory. After the initial wave of minions, their variety of AOE powers become more dangerous to the party than the enemies. And more often than not, they're overshadowed by ranged strikers, whose attack effects do a good deal of controlling on their own. [/QUOTE]
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