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<blockquote data-quote="Ginnel" data-source="post: 4448185" data-attributes="member: 66058"><p><strong>Current Group Level:</strong> 3 (after 11 sessions of KotSF)</p><p><strong>Stats allocated by:</strong> Point buy 4th edition style but with 32 points</p><p> </p><p><strong>PCs: </strong>6</p><p> </p><p><strong>Vash: </strong>Dragonborn Fighter dabbles in everything (currently arcane initiate, hoping to take swordmage instead when it becomes available, also alchemy) has taken ritual casting, prays to all the gods. Blue scaled with cold breath weapon and a mix of different pieces of armor with symbols to all the gods inscribed upon them and his weapons.</p><p>Weapons used: Longsword (1 handed and two handed), Javelin, Heavy shield, Light Shield, two handed specialisation. Wearing scale armor</p><p>Most useful power: Marking, with Dragonbreath as a close second</p><p> </p><p><strong>Nekash:</strong> Dragonborn Wizard believes in the power of his own blood and his draconic inheritance, Vash's Half Brother. A tall looming dragonborn, blue scaled with cold breath weapon with a dark loose robe of many folds and his coveted magical Orb, carrys a series of claw like daggers.</p><p>Weapons: His Orb which has drained his essence and unlocked further powers, wearing dark robes, it also acts as his spellbook but not his ritual book.</p><p>Most useful power: Flaming Sphere, cloud of daggers/thunderwave</p><p> </p><p><strong>Manimat:</strong> Tiefling Paladin of Bahamut (Cha based), A good paladin who is tutoring Zordrak his charge to be more than his infernal inheritance. Orange skin with brown stripes covering his tail his armor is always gleaming.</p><p>Weapons: Battleaxe and Heavy Shield, recently changed to longsword of Bahamut, wearing plate armor</p><p>Most useful power: Lay on hands, with Enfeebling strike as an honourable mention</p><p> </p><p><strong>Zordrak:</strong> Tiefling Infernal Warlock, A willful young tiefling of blue skin and white rams horns, very protective of his "Master" Manimat doesn't put himself in harms way though.</p><p>Weapons: Rod, wearing leather armor</p><p>Most useful Power: Warlocks Curse, </p><p> </p><p><strong>Bugman:</strong> Dwarf Cleric of Kord, a resolute dwarf with a love of beer likes to get stuck in in combat.</p><p>Weapons: Greataxe, wearing dwarven chainmail</p><p>Most useful Power: Healing word/lance of faith/Righteous brand/healing strike/beacon of hope/Dwarven Resilience all his powers seem to be amazing and useful.</p><p> </p><p><strong>Lucan:</strong> Half Elf Warlord Paladin of Corellon, a diplomatic Half elf who would rather lead than engage in the thick of things.</p><p>Weapons: Longspear, wearing scale armor</p><p>Most useful Power: Commander's Strike (usually combined with Vash otherwise with Bugman) Inspiring Word, special mention goes to Divine challenge when used against Kalarel with a bunch of Javelins.</p><p> </p><p><strong>General Tactics: </strong>None really, the group is newly formed and are roleplaying their lack of familiarity and cohesivness well, basic tactics of a shield wall between Vash (DB fgt) and Manimat (TF Pal) have worked well at times, but Vash's impetiousness has broken this down a few times.</p><p> </p><p>Zordrak (TF warlock) moves around a lot staying out of trouble hardly ever getting hit, Nekash (DB wiz) stays towards the back as well using cloud of dagger occasionally using thunderwave when he sees the oppurtunity.</p><p> </p><p>Bugman fills in the front line with his low AC but plenty of hit points with toughness he does ok normally gives the closest ally bonus to hit. Lucan likes to stay out of harms way using his longspear to harry opponents giving Vash time to strike with a basic attack.</p><p> </p><p>Memorable fights </p><p> </p><p>[sblock=!!!SPOILER FOR KOTS!!!]</p><p> </p><p>1 <u>Skeleton Trap O'DOOM!!</u></p><p> </p><p>DM's fault here in H1 theres a section of Corridor where skellies appear out of coffins he had the whole encounter respawn every 3 rounds, this led to an amazingly close fight as the two defenders took on the 2 harder skellies each time and the rest of the party dealt with the minion skellies, ended up with no healing left and Nekash having ran back out into the dungeon as he was seperated, with sheer determination and the use of tide of Iron a few times the Warlock eventually prayed to Bahamut and ended the fight which was much approved of by his Paladinic Mentor Manimat</p><p> </p><p>2 <u>Irontooth</u></p><p> </p><p>We marched into the waterfall a kobold had time to give warning of a round, we were promptly surround by a group on one side of us and a weaker group on the other, Vash Manimat and Bugman tried to deal with the harder group and Lucan took the attack from the rear with Nekash and Zordrak helping both sides out, eventually Irontooth got going and downed Bugman (Cleric) and Manimat (Paladin) and things were looking nasty until the cleric got back up with a natural 20 on his death saving throw and turned the tide to the battle.</p><p> </p><p>3. <u>Kalarel</u></p><p> </p><p>We descended from ropes and on the chains, Vash was the only one sure of himself and made it to the bottom nimbly swing over a blood pit in the middle to land on solid ground where he took on two skeleton soliders for most of the battle on his own. Others got imobilised by two wights throwing out death bolts from in front of a pair of statues and a pit, Lucan our warlord/paladin swung on the rope throwing a Javelin at Kalarel Divine challenging him, which he kept up for the whole of the fight. Zordrak ran over to try and take out the artillery, Bugman faced the last foe which was a Cold infused zombie right next to a magical circle which was in front of a portal with strange black tentacles writing from it, Manimat eventually got down and charged Kalarel who teleported to the magical circle, eventually Bugman dealt with the cold zombie after being frozen in place and it reforming once and he bullrushed one of the wights into the pit behind them with Zordrak dispatching the second.</p><p> </p><p>Everyone then closed in on the priest of Orcus who was wielding his mace viscously all healing powers had been used, Lucan advanced from the pool of blood in the middle of the chamber hiding under the gore and rising to throw a javelin at the priest each turn until he made his way across, he was then felled, with Nekash stopping his own assault to stop his comrade from bleeding, Zordrak started playing with the magical circle Kalarel was in, attempting to disrupt the flow of arcane energies which he did over the course of 3 rounds which stopped Kalarel's regeneration and took away some of his magical protections, after Lucan was stabalised Nekash took over the destabilisation duties which required a movement action to maintain as zordrak moved swiftly around the circle throwing black bolts at the cleric while Bugman Manimat and Vash advanced from all sides, then Vash was felled with a blow from the Deathpriests mace after he decided to take his attention away from the rest of the party, Bugman quickly staunched the worst of the wounds and eventually Manimat felled the Lord of the Keep who's body was reclaimed by things which should not be known from the otherside of the magical portal.</p><p> </p><p>Leaving the party with 2 unconcious out of 6 down the bottom of a pit which has its only exit up 50ft of rope for next session.[/sblock]</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4448185, member: 66058"] [B]Current Group Level:[/B] 3 (after 11 sessions of KotSF) [B]Stats allocated by:[/B] Point buy 4th edition style but with 32 points [B]PCs: [/B]6 [B]Vash: [/B]Dragonborn Fighter dabbles in everything (currently arcane initiate, hoping to take swordmage instead when it becomes available, also alchemy) has taken ritual casting, prays to all the gods. Blue scaled with cold breath weapon and a mix of different pieces of armor with symbols to all the gods inscribed upon them and his weapons. Weapons used: Longsword (1 handed and two handed), Javelin, Heavy shield, Light Shield, two handed specialisation. Wearing scale armor Most useful power: Marking, with Dragonbreath as a close second [B]Nekash:[/B] Dragonborn Wizard believes in the power of his own blood and his draconic inheritance, Vash's Half Brother. A tall looming dragonborn, blue scaled with cold breath weapon with a dark loose robe of many folds and his coveted magical Orb, carrys a series of claw like daggers. Weapons: His Orb which has drained his essence and unlocked further powers, wearing dark robes, it also acts as his spellbook but not his ritual book. Most useful power: Flaming Sphere, cloud of daggers/thunderwave [B]Manimat:[/B] Tiefling Paladin of Bahamut (Cha based), A good paladin who is tutoring Zordrak his charge to be more than his infernal inheritance. Orange skin with brown stripes covering his tail his armor is always gleaming. Weapons: Battleaxe and Heavy Shield, recently changed to longsword of Bahamut, wearing plate armor Most useful power: Lay on hands, with Enfeebling strike as an honourable mention [B]Zordrak:[/B] Tiefling Infernal Warlock, A willful young tiefling of blue skin and white rams horns, very protective of his "Master" Manimat doesn't put himself in harms way though. Weapons: Rod, wearing leather armor Most useful Power: Warlocks Curse, [B]Bugman:[/B] Dwarf Cleric of Kord, a resolute dwarf with a love of beer likes to get stuck in in combat. Weapons: Greataxe, wearing dwarven chainmail Most useful Power: Healing word/lance of faith/Righteous brand/healing strike/beacon of hope/Dwarven Resilience all his powers seem to be amazing and useful. [B]Lucan:[/B] Half Elf Warlord Paladin of Corellon, a diplomatic Half elf who would rather lead than engage in the thick of things. Weapons: Longspear, wearing scale armor Most useful Power: Commander's Strike (usually combined with Vash otherwise with Bugman) Inspiring Word, special mention goes to Divine challenge when used against Kalarel with a bunch of Javelins. [B]General Tactics: [/B]None really, the group is newly formed and are roleplaying their lack of familiarity and cohesivness well, basic tactics of a shield wall between Vash (DB fgt) and Manimat (TF Pal) have worked well at times, but Vash's impetiousness has broken this down a few times. Zordrak (TF warlock) moves around a lot staying out of trouble hardly ever getting hit, Nekash (DB wiz) stays towards the back as well using cloud of dagger occasionally using thunderwave when he sees the oppurtunity. Bugman fills in the front line with his low AC but plenty of hit points with toughness he does ok normally gives the closest ally bonus to hit. Lucan likes to stay out of harms way using his longspear to harry opponents giving Vash time to strike with a basic attack. Memorable fights [sblock=!!!SPOILER FOR KOTS!!!] 1 [U]Skeleton Trap O'DOOM!![/U] DM's fault here in H1 theres a section of Corridor where skellies appear out of coffins he had the whole encounter respawn every 3 rounds, this led to an amazingly close fight as the two defenders took on the 2 harder skellies each time and the rest of the party dealt with the minion skellies, ended up with no healing left and Nekash having ran back out into the dungeon as he was seperated, with sheer determination and the use of tide of Iron a few times the Warlock eventually prayed to Bahamut and ended the fight which was much approved of by his Paladinic Mentor Manimat 2 [U]Irontooth[/U] We marched into the waterfall a kobold had time to give warning of a round, we were promptly surround by a group on one side of us and a weaker group on the other, Vash Manimat and Bugman tried to deal with the harder group and Lucan took the attack from the rear with Nekash and Zordrak helping both sides out, eventually Irontooth got going and downed Bugman (Cleric) and Manimat (Paladin) and things were looking nasty until the cleric got back up with a natural 20 on his death saving throw and turned the tide to the battle. 3. [U]Kalarel[/U] We descended from ropes and on the chains, Vash was the only one sure of himself and made it to the bottom nimbly swing over a blood pit in the middle to land on solid ground where he took on two skeleton soliders for most of the battle on his own. Others got imobilised by two wights throwing out death bolts from in front of a pair of statues and a pit, Lucan our warlord/paladin swung on the rope throwing a Javelin at Kalarel Divine challenging him, which he kept up for the whole of the fight. Zordrak ran over to try and take out the artillery, Bugman faced the last foe which was a Cold infused zombie right next to a magical circle which was in front of a portal with strange black tentacles writing from it, Manimat eventually got down and charged Kalarel who teleported to the magical circle, eventually Bugman dealt with the cold zombie after being frozen in place and it reforming once and he bullrushed one of the wights into the pit behind them with Zordrak dispatching the second. Everyone then closed in on the priest of Orcus who was wielding his mace viscously all healing powers had been used, Lucan advanced from the pool of blood in the middle of the chamber hiding under the gore and rising to throw a javelin at the priest each turn until he made his way across, he was then felled, with Nekash stopping his own assault to stop his comrade from bleeding, Zordrak started playing with the magical circle Kalarel was in, attempting to disrupt the flow of arcane energies which he did over the course of 3 rounds which stopped Kalarel's regeneration and took away some of his magical protections, after Lucan was stabalised Nekash took over the destabilisation duties which required a movement action to maintain as zordrak moved swiftly around the circle throwing black bolts at the cleric while Bugman Manimat and Vash advanced from all sides, then Vash was felled with a blow from the Deathpriests mace after he decided to take his attention away from the rest of the party, Bugman quickly staunched the worst of the wounds and eventually Manimat felled the Lord of the Keep who's body was reclaimed by things which should not be known from the otherside of the magical portal. Leaving the party with 2 unconcious out of 6 down the bottom of a pit which has its only exit up 50ft of rope for next session.[/sblock] [/QUOTE]
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