Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Your Harebrained Ideas?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emberashh" data-source="post: 9212000" data-attributes="member: 7040941"><p>Yep! If that decision is made the SP cap would shift with the Skills. I'd have to run the math, but my gut tells me that'd be fine as it'd shift the max to 3.5 Classes, which would be fine in that context where you're nearly doubling the default Stat progression. </p><p></p><p>I think it would also come with 20 more levels of Class content across the board as well; just to give mono-class a competitive edge so they can stick with it all the way to the end. </p><p></p><p>Suffice it to say it would be a pretty huge and far reaching expansion of the game, which I think is a good way to think about it. Splatbooks to me kinda feel like the DLC of the TTRPG world, and I'd like to avoid that. Having an actual expansion where everything gets touched and modified would be a stronger product in my mind given the norms in the hobby. </p><p></p><p></p><p></p><p>That would be what Civilians would be about (mostly). </p><p></p><p></p><p></p><p>The Thief is represented through my take on the Rogue, as a subclass called the Ravager. It goes down the classic DND Thief tropes (Backstabs, climb shear walls, etc), but flips the magic item trope. Ravagers will develop an immunity to Cursed items, and will be able to use them against their enemies. (Which synergizes well with Warlocks and Necromancers, who could make them Cursed equipment)</p><p></p><p></p><p></p><p>Classes do both. Very intentional that every Class touches every other aspect of the game in some way. Some more than others where appropriate, but even the Civilians, who'd be mostly non-combative, would still have ways to contribute even directly during fights. </p><p></p><p></p><p></p><p>Psionics are a class archtype actually. The full 6 is Martials, Mages, Summoners, Psionics, Nature and Divine. The latter 4 hybridize with either Martials or Mages. </p><p></p><p>So for Psions, the 3 main ones are Disciples (non Kungfu Monks), Mystics, and Bards. And then there's the Hedge Mage (shapeshifter class; nature psion) and the Pilgrim (divine; this might actually become a Civilian and I'll come up with something else, but Im waiting until I get there to make that decision). </p><p></p><p>Disciples naturally hybridize with Martials, as would the Pilgrim if it sticks around, and Mystics and Hedge Mages with Mages. Bards would do both. </p><p></p><p></p><p></p><p>Indeed. The way they'd play would really shine during Domain play, but during normal Adventuring they'd have a couple different modes. The Statesman for example I'm envisioning as both the Nation builder and a Warfare oriented class, so their contribution would be as a Leadership role for hirelings and such. Won't be as good at it as the Warrior (nor the Commander subclass for the Warrior) but will be well and viable. </p><p></p><p>Others would either integrate as pure support roles (Crafters would probably be the second one; where I'd be inclined to give a take on the Artificer), or could even be played "remote" meaning they'd never actually be there for conventional adventure, so their contributions would actually be similar to the Flashback mechanics from BITD, though suitably less abstracted and much less quantum. Think flexible, but not solve alls. </p><p></p><p></p><p></p><p>Kinda the dirty secret of the game is that its basically gamifying the mythic eras of Lord of the Rings lore, though my own setting diverges pretty heavily. </p><p></p><p>So not so much kitchen sink, but I'm trying to capture the full scope of epic fantasy.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9212000, member: 7040941"] Yep! If that decision is made the SP cap would shift with the Skills. I'd have to run the math, but my gut tells me that'd be fine as it'd shift the max to 3.5 Classes, which would be fine in that context where you're nearly doubling the default Stat progression. I think it would also come with 20 more levels of Class content across the board as well; just to give mono-class a competitive edge so they can stick with it all the way to the end. Suffice it to say it would be a pretty huge and far reaching expansion of the game, which I think is a good way to think about it. Splatbooks to me kinda feel like the DLC of the TTRPG world, and I'd like to avoid that. Having an actual expansion where everything gets touched and modified would be a stronger product in my mind given the norms in the hobby. That would be what Civilians would be about (mostly). The Thief is represented through my take on the Rogue, as a subclass called the Ravager. It goes down the classic DND Thief tropes (Backstabs, climb shear walls, etc), but flips the magic item trope. Ravagers will develop an immunity to Cursed items, and will be able to use them against their enemies. (Which synergizes well with Warlocks and Necromancers, who could make them Cursed equipment) Classes do both. Very intentional that every Class touches every other aspect of the game in some way. Some more than others where appropriate, but even the Civilians, who'd be mostly non-combative, would still have ways to contribute even directly during fights. Psionics are a class archtype actually. The full 6 is Martials, Mages, Summoners, Psionics, Nature and Divine. The latter 4 hybridize with either Martials or Mages. So for Psions, the 3 main ones are Disciples (non Kungfu Monks), Mystics, and Bards. And then there's the Hedge Mage (shapeshifter class; nature psion) and the Pilgrim (divine; this might actually become a Civilian and I'll come up with something else, but Im waiting until I get there to make that decision). Disciples naturally hybridize with Martials, as would the Pilgrim if it sticks around, and Mystics and Hedge Mages with Mages. Bards would do both. Indeed. The way they'd play would really shine during Domain play, but during normal Adventuring they'd have a couple different modes. The Statesman for example I'm envisioning as both the Nation builder and a Warfare oriented class, so their contribution would be as a Leadership role for hirelings and such. Won't be as good at it as the Warrior (nor the Commander subclass for the Warrior) but will be well and viable. Others would either integrate as pure support roles (Crafters would probably be the second one; where I'd be inclined to give a take on the Artificer), or could even be played "remote" meaning they'd never actually be there for conventional adventure, so their contributions would actually be similar to the Flashback mechanics from BITD, though suitably less abstracted and much less quantum. Think flexible, but not solve alls. Kinda the dirty secret of the game is that its basically gamifying the mythic eras of Lord of the Rings lore, though my own setting diverges pretty heavily. So not so much kitchen sink, but I'm trying to capture the full scope of epic fantasy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your Harebrained Ideas?
Top