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your homebrew campaign - generic setting or single campaign?
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<blockquote data-quote="Psion" data-source="post: 1845935" data-attributes="member: 172"><p>Well, my standard homebrew is very well lived in and has hosted multiple campaigns. I think I've had it for about 15 years, and have run many campaigns in that time. Each campaign ends up adding a few more details to the world, either to support the campaign or as a consequence, but there it is.</p><p></p><p></p><p></p><p>Don't take FR as the norm. When you speak of low magic vs. high magic, there are several ways you can slice it:</p><p></p><p>commonality of magic</p><p>potency of magic</p><p>convenience of magic</p><p></p><p>IMC, there are several artifacts and sources of power. However, I don't depict magic as convenient. Using magic on an urban scale often has great consequences. You won't see magical sewers in my world.</p><p></p><p>Events that precipitated in various campaigns in my world:</p><p>- A magical gem was destroyed that was reaching into the far realm. The resulting cataclysm caused catastrophes wrecking cities across the northeast end of the continent and pretty much devastated a splinter state of the main malicious empire.</p><p>- The appearance of an ancient dragonmage who undid various elven abjurations allowed gnolls to take the western half on an elven nation.</p><p>- The above mentioned empire opened gates to the homeworld of the main human culture (who emigrated here through gates) and recovered magical constructs that shifted the balance of power to their favor.</p><p>- And they killed the king of prophecy of the bloodline destined to rule the land, causing all lawful crusader forces to abandon the force.</p><p>- And this march was halted when the PCs slew the existing emperor (temporarily), found a ressurected queen, and placed a new empress on the throne. The ressurected (now immortal queen) petitioned the gods to send forth a legion of crystal dragons to remove the aforementioned legion of constructs.</p><p></p><p>Pretty major changes in the world, I think.</p></blockquote><p></p>
[QUOTE="Psion, post: 1845935, member: 172"] Well, my standard homebrew is very well lived in and has hosted multiple campaigns. I think I've had it for about 15 years, and have run many campaigns in that time. Each campaign ends up adding a few more details to the world, either to support the campaign or as a consequence, but there it is. Don't take FR as the norm. When you speak of low magic vs. high magic, there are several ways you can slice it: commonality of magic potency of magic convenience of magic IMC, there are several artifacts and sources of power. However, I don't depict magic as convenient. Using magic on an urban scale often has great consequences. You won't see magical sewers in my world. Events that precipitated in various campaigns in my world: - A magical gem was destroyed that was reaching into the far realm. The resulting cataclysm caused catastrophes wrecking cities across the northeast end of the continent and pretty much devastated a splinter state of the main malicious empire. - The appearance of an ancient dragonmage who undid various elven abjurations allowed gnolls to take the western half on an elven nation. - The above mentioned empire opened gates to the homeworld of the main human culture (who emigrated here through gates) and recovered magical constructs that shifted the balance of power to their favor. - And they killed the king of prophecy of the bloodline destined to rule the land, causing all lawful crusader forces to abandon the force. - And this march was halted when the PCs slew the existing emperor (temporarily), found a ressurected queen, and placed a new empress on the throne. The ressurected (now immortal queen) petitioned the gods to send forth a legion of crystal dragons to remove the aforementioned legion of constructs. Pretty major changes in the world, I think. [/QUOTE]
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