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<blockquote data-quote="Tonguez" data-source="post: 1846703" data-attributes="member: 1125"><p>I started with the Macro level development of the Worlds story (which involves the resident god of evil using his agents (various BBEGs including a cannibal cult, a pair of feindish trolls, a Nightwing and various minor evils) trying to reenter the mortal world by finding 5 great artifacts) </p><p></p><p>I then went down to the micro level of the immediate campaign areas which I defined as 'Culture zones'. The Western culture zone has been long established and is home to well established kingdoms some of which are beginning to expand to dominate neighbouring lands (conflict here is political and social may include rebellions against the expansion of the Empire (which is essentially good and not connected to the evil god in anyway). However the Nightwing and its allies are known to operate in this area</p><p></p><p>The Eastern Culture zone (divided from the West by miles of water) is a new settlement area where humanoids (other than gnomes, goblins and 'giants' who are native) have only entered in the past century or so. This area has many unexplored regions, and humanoids are only just beginning to get a foothold. North of this zone is the main area of the Cannibal Cult, to the South is a region known only as the 'Foaming Sea' (where a new volcanic land is being born out of the sea) and beyond it a Land of Snow </p><p>There are over lands spoken of but which are otherwise unknown</p><p></p><p>In this way I divided the Macro-plot from the micro-scenario and then allowed the PCs to interact at the Micro level (which is the main setting) the campaign might stay at this level forever and the Macro-story never come into play unless the PCs take a certain course of action. Nonetheless by interacting with the minor BBEGs (eg the cannibal cult) or by inadvertantly finding one of the five major artifacts (so far they have found a 'key' not an artifact proper) they gain clues to the Macro-plot and the attention of the god of evil (and his agents).</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1846703, member: 1125"] I started with the Macro level development of the Worlds story (which involves the resident god of evil using his agents (various BBEGs including a cannibal cult, a pair of feindish trolls, a Nightwing and various minor evils) trying to reenter the mortal world by finding 5 great artifacts) I then went down to the micro level of the immediate campaign areas which I defined as 'Culture zones'. The Western culture zone has been long established and is home to well established kingdoms some of which are beginning to expand to dominate neighbouring lands (conflict here is political and social may include rebellions against the expansion of the Empire (which is essentially good and not connected to the evil god in anyway). However the Nightwing and its allies are known to operate in this area The Eastern Culture zone (divided from the West by miles of water) is a new settlement area where humanoids (other than gnomes, goblins and 'giants' who are native) have only entered in the past century or so. This area has many unexplored regions, and humanoids are only just beginning to get a foothold. North of this zone is the main area of the Cannibal Cult, to the South is a region known only as the 'Foaming Sea' (where a new volcanic land is being born out of the sea) and beyond it a Land of Snow There are over lands spoken of but which are otherwise unknown In this way I divided the Macro-plot from the micro-scenario and then allowed the PCs to interact at the Micro level (which is the main setting) the campaign might stay at this level forever and the Macro-story never come into play unless the PCs take a certain course of action. Nonetheless by interacting with the minor BBEGs (eg the cannibal cult) or by inadvertantly finding one of the five major artifacts (so far they have found a 'key' not an artifact proper) they gain clues to the Macro-plot and the attention of the god of evil (and his agents). [/QUOTE]
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