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<blockquote data-quote="ashockney" data-source="post: 5439261" data-attributes="member: 1363"><p><strong>Five Parts</strong></p><p></p><p>1) Build Excel Spreadsheets for ALL of your villians rolls in one click, include your key tactics for 3-5 rounds</p><p>2) Assign a player to manage initiative for you, and initiate pre-rolling for the player that is "on-deck"</p><p>3) Smooth Attack Rolls - allow your players to roll all their attacks at once and use an "average" attack and "average" damage roll. This can REALLY speed things up. Especially sneak attacks.</p><p>4) Smooth Spell Damage Rolls - allow players to use average damage</p><p>5) Quick Count Buffs - for initiative, streamline and mark your buffs on the sheet to make it simple and easy to recall. There are a ridiculous number available, and too many "types" to track. Make it simpler for you and them.</p><p></p><p>I hope this helps. I can elaborate on any/all of the above. This will make combats go faster, continue to be very interesting, and enjoyable. This does make combats (12+ especially) managable for non-hardcore gamers. Huzzah!</p></blockquote><p></p>
[QUOTE="ashockney, post: 5439261, member: 1363"] [b]Five Parts[/b] 1) Build Excel Spreadsheets for ALL of your villians rolls in one click, include your key tactics for 3-5 rounds 2) Assign a player to manage initiative for you, and initiate pre-rolling for the player that is "on-deck" 3) Smooth Attack Rolls - allow your players to roll all their attacks at once and use an "average" attack and "average" damage roll. This can REALLY speed things up. Especially sneak attacks. 4) Smooth Spell Damage Rolls - allow players to use average damage 5) Quick Count Buffs - for initiative, streamline and mark your buffs on the sheet to make it simple and easy to recall. There are a ridiculous number available, and too many "types" to track. Make it simpler for you and them. I hope this helps. I can elaborate on any/all of the above. This will make combats go faster, continue to be very interesting, and enjoyable. This does make combats (12+ especially) managable for non-hardcore gamers. Huzzah! [/QUOTE]
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