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Your homebrew uncommon consumables?
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<blockquote data-quote="Richards" data-source="post: 8501705" data-attributes="member: 508"><p>I like to play around with potions, especially those crafted by gnome potionmakers (primarily Piddilink Dundernoggin in one campaign and his cousin Winkidew Dundernoggin in the next) who like to take shortcuts. This ends up with a cheaper asking price, because the imbiber has to deal with things like:</p><ul> <li data-xf-list-type="ul">A <em>potion of cure light wounds </em>that tastes so bad you have to make a successful Fortitude save just to drink it down, and then make an additional Fortitude save the next round or spend that second round doing nothing but barfing it back up.</li> <li data-xf-list-type="ul">A <em>potion of spider climb</em> where the ingredients didn't get mixed thoroughly enough, so while it still allows the imbiber to <em>spider climb </em>if you fail a Will save you spend the next round compulsively picking spider legs out of your teeth.</li> <li data-xf-list-type="ul">A <em>potion of cure moderate wounds </em>where they went a little heavy on the troll's blood as an ingredient and as a result the imbiber's skin becomes green and warty for 1d4 minutes.</li> <li data-xf-list-type="ul">A <em>potion of mage armor </em>that turns your skin blue for the duration.</li> <li data-xf-list-type="ul">A <em>potion of cure moderate wounds</em> that causes all wounds to scab over, and then the imbiber must make a Fortitude save or be at -2 to hit due to distraction from all the itchy scabs. This went on until you spent a whole minute pulling the scabs off.</li> <li data-xf-list-type="ul">A <em>potion of neutralize poison</em> that caused the imbiber to sweat the poison out of his pores, and as a result anyone touching him for the next minute is affected as by a contact poison (with a +2 bonus to the Fortitude save as it's in a diluted form).</li> <li data-xf-list-type="ul">A whole series of prank potions brewed with <em>magic mouth </em>spell effects added to the normal effects so that whoever drank them had a pre-programmed message blurt out (using their own voice). Typical messages included "Am I the only one who finds farm animals incredibly sexy?" and "I'm hungry - anybody got any boogers?" and "I am in desperate need of a spanking; please form an orderly line here" and "I'll bet you can't slap my face in the next 10 seconds, you big loser!"</li> </ul><p>In my current campaign, I have a gnome potionmaker named Aenus Feysputter (yes, it's pronounced "Anus Face-Butter") who sells the more boring "traditional" liquid potions but has also found a way to get the same effects out of gum and candy. Those with instant effects are generally soft candies that you chew all at once and then the effect hits (like healing potions), whereas those with longer durations are often in the form of gum or hard candies - as long as you keep chewing the gum or sucking on the candy, the potion effects continue (up to the normal duration). He also sells non-potion candies to children from his cart, so he's known as the "Penny Candy Man."</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8501705, member: 508"] I like to play around with potions, especially those crafted by gnome potionmakers (primarily Piddilink Dundernoggin in one campaign and his cousin Winkidew Dundernoggin in the next) who like to take shortcuts. This ends up with a cheaper asking price, because the imbiber has to deal with things like: [LIST] [*]A [I]potion of cure light wounds [/I]that tastes so bad you have to make a successful Fortitude save just to drink it down, and then make an additional Fortitude save the next round or spend that second round doing nothing but barfing it back up. [*]A [I]potion of spider climb[/I] where the ingredients didn't get mixed thoroughly enough, so while it still allows the imbiber to [I]spider climb [/I]if you fail a Will save you spend the next round compulsively picking spider legs out of your teeth. [*]A [I]potion of cure moderate wounds [/I]where they went a little heavy on the troll's blood as an ingredient and as a result the imbiber's skin becomes green and warty for 1d4 minutes. [*]A [I]potion of mage armor [/I]that turns your skin blue for the duration. [*]A [I]potion of cure moderate wounds[/I] that causes all wounds to scab over, and then the imbiber must make a Fortitude save or be at -2 to hit due to distraction from all the itchy scabs. This went on until you spent a whole minute pulling the scabs off. [*]A [I]potion of neutralize poison[/I] that caused the imbiber to sweat the poison out of his pores, and as a result anyone touching him for the next minute is affected as by a contact poison (with a +2 bonus to the Fortitude save as it's in a diluted form). [*]A whole series of prank potions brewed with [I]magic mouth [/I]spell effects added to the normal effects so that whoever drank them had a pre-programmed message blurt out (using their own voice). Typical messages included "Am I the only one who finds farm animals incredibly sexy?" and "I'm hungry - anybody got any boogers?" and "I am in desperate need of a spanking; please form an orderly line here" and "I'll bet you can't slap my face in the next 10 seconds, you big loser!" [/LIST] In my current campaign, I have a gnome potionmaker named Aenus Feysputter (yes, it's pronounced "Anus Face-Butter") who sells the more boring "traditional" liquid potions but has also found a way to get the same effects out of gum and candy. Those with instant effects are generally soft candies that you chew all at once and then the effect hits (like healing potions), whereas those with longer durations are often in the form of gum or hard candies - as long as you keep chewing the gum or sucking on the candy, the potion effects continue (up to the normal duration). He also sells non-potion candies to children from his cart, so he's known as the "Penny Candy Man." Johnathan [/QUOTE]
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