Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Your houserules when it comes to illusion spells?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sirwmholder" data-source="post: 3177614" data-attributes="member: 41558"><p>Interestingly enough I have given this some thought as well... The way I would handle it would be to add two new ability scores... split dexterity into agility (dealing with movement, balance, riding) and dexterity (dealing with coordination, two weapon fighting)... then split charisma into charisma (presence) and comeliness (prettiness, flirtation)... I would then make saves an average of two ability modifiers... </p><p></p><p>Strength of Body - External and Internal ( Str + Con )/2 = Fort</p><p>Speed of Body - Coordination and Movement ( Dex + Agi )/2 = Ref</p><p>Speed of Mind - Assimilation of Data and Recall ( Int + Wis )/2 = Clarity</p><p>Strength of Mind - Presence and Perception ( Cha + Com )/2 = Will</p><p></p><p>Allow Clarity to take the place of concentration, a skill which really should be a save?. Anyway, I never had a chance to test this out to see if it would be worthwhile... but it's an idea.</p><p></p><p>On to Illusion spells... they tend to be pretty weak but they are fun to use on NPC's or for personal amusement <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> As for assessing their effectiveness... it depends on how into it the player is. If they describe every little detail then I'm more likely to have the damage be real or full damage... if damage dealt is greater than the hitpoints of the creature then I suppose you could say they were scared to death (too much adrenaline and a weak heart)... I'm not a big fan of any save or die type spells, the phantasmal killer included, so I would probably allow it do deal damage based on the form it took. All of this is provided the victim fails his saving throw... keep in mind there are things to boost save DC's and if the player is extremely descriptive then I would add a circumstance bonus to the DC.</p><p></p><p>Thank you for your time,</p><p>Wm. Holder</p></blockquote><p></p>
[QUOTE="sirwmholder, post: 3177614, member: 41558"] Interestingly enough I have given this some thought as well... The way I would handle it would be to add two new ability scores... split dexterity into agility (dealing with movement, balance, riding) and dexterity (dealing with coordination, two weapon fighting)... then split charisma into charisma (presence) and comeliness (prettiness, flirtation)... I would then make saves an average of two ability modifiers... Strength of Body - External and Internal ( Str + Con )/2 = Fort Speed of Body - Coordination and Movement ( Dex + Agi )/2 = Ref Speed of Mind - Assimilation of Data and Recall ( Int + Wis )/2 = Clarity Strength of Mind - Presence and Perception ( Cha + Com )/2 = Will Allow Clarity to take the place of concentration, a skill which really should be a save?. Anyway, I never had a chance to test this out to see if it would be worthwhile... but it's an idea. On to Illusion spells... they tend to be pretty weak but they are fun to use on NPC's or for personal amusement ;) As for assessing their effectiveness... it depends on how into it the player is. If they describe every little detail then I'm more likely to have the damage be real or full damage... if damage dealt is greater than the hitpoints of the creature then I suppose you could say they were scared to death (too much adrenaline and a weak heart)... I'm not a big fan of any save or die type spells, the phantasmal killer included, so I would probably allow it do deal damage based on the form it took. All of this is provided the victim fails his saving throw... keep in mind there are things to boost save DC's and if the player is extremely descriptive then I would add a circumstance bonus to the DC. Thank you for your time, Wm. Holder [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Your houserules when it comes to illusion spells?
Top