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Community
General Tabletop Discussion
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Your houserules when it comes to illusion spells?
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<blockquote data-quote="Dagger of Lath" data-source="post: 3179267" data-attributes="member: 43621"><p>Thankfully I've never had a player as an illusionist because these problems do always come up. Here are my thoughts on the matter though.</p><p></p><p>Firstly: The character needs to have seen something in order to create a convincing facsimile. I think that this provides a lot of balance and can be quite realistic. As an artist I find drawing something from my imagination is a lot harder than drawing something with the appropriate references. I can't even imagine the mindpower it would take to render a 3d image in real time of even something you know very well, let alone something you're imagining just then.</p><p></p><p>Secondly: The enemy needs to be aware of a special attack to be affected. An illusionary medusa using their stone gaze wouldn't affect a goblin who had never heard of medusae turning people into stone, regardless of how familiar the caster was with petrification.</p><p></p><p>Thirdly: Any illusionary creatures attack with the wizards BAB since their attacks are based on the wizards knowledge of fighting. While the wizard could "fake it" and have the attacks hit automatically, the discrepencies that would crop up would provide a bonus to the subjects will save equal to the bonus the wizard grants to their illusionary monster's attacks.</p><p></p><p>Fourthly: Any damage caused by an illusion is subdual unless the illusion itself is quasi-real using shadow magic or some such thing.</p><p></p><p>Fifthly: Any insta-death illusion (the roof collapsing, etc) grant the target a will-save to immediately disbelief. If failed they take subdual stress damage equal to 1d6/caster level, fortitude save for half damage.</p><p></p><p>These rules aren't official in any way, just the house-rules I'd probably use.</p></blockquote><p></p>
[QUOTE="Dagger of Lath, post: 3179267, member: 43621"] Thankfully I've never had a player as an illusionist because these problems do always come up. Here are my thoughts on the matter though. Firstly: The character needs to have seen something in order to create a convincing facsimile. I think that this provides a lot of balance and can be quite realistic. As an artist I find drawing something from my imagination is a lot harder than drawing something with the appropriate references. I can't even imagine the mindpower it would take to render a 3d image in real time of even something you know very well, let alone something you're imagining just then. Secondly: The enemy needs to be aware of a special attack to be affected. An illusionary medusa using their stone gaze wouldn't affect a goblin who had never heard of medusae turning people into stone, regardless of how familiar the caster was with petrification. Thirdly: Any illusionary creatures attack with the wizards BAB since their attacks are based on the wizards knowledge of fighting. While the wizard could "fake it" and have the attacks hit automatically, the discrepencies that would crop up would provide a bonus to the subjects will save equal to the bonus the wizard grants to their illusionary monster's attacks. Fourthly: Any damage caused by an illusion is subdual unless the illusion itself is quasi-real using shadow magic or some such thing. Fifthly: Any insta-death illusion (the roof collapsing, etc) grant the target a will-save to immediately disbelief. If failed they take subdual stress damage equal to 1d6/caster level, fortitude save for half damage. These rules aren't official in any way, just the house-rules I'd probably use. [/QUOTE]
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Your houserules when it comes to illusion spells?
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