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<blockquote data-quote="bramadan" data-source="post: 265837" data-attributes="member: 1064"><p>Setting I am currently working on...</p><p></p><p>Neu Ungren</p><p></p><p>-Magic: strictly based on mythical sterotypes: Necromancers do only necromancy, Demonologists summon demons, Alchemists fiddle with potions and try to make elixir of life (not to mention metalic transmutations). Spells are slow to cast require dangerous components and last *much* longer then the PHB ones. </p><p>All of this puts the magic into the background as the playground of slightly insane capable of occasionaly causing significant disruptions but not changing the way people live. </p><p></p><p>-Religion: strong monotheistic based on gnositicsm (one good god fighting a creator who is incredbily evil) with the added proviso that the only god god is half the demon and half human. Cult of saints (incuding a Saint prestige class - the only one capable of wielding a true divine magic) very present. The way most people interact with divinity is through acummulating faith points (for good eeds, fasts and so on) which can be turned (by a priest) into minor cures, moral bonuses and other non-flashy divine magics. </p><p></p><p> -Demographics and Geography: Setting is centered on the big city (appx 80.000 inhabitants) situated in a vast swamp at the only navigable harbour on the treacherous sea that divides "north" and "south". Key to the wealth and power are jelaously guarded routers of the "navigators" books giving, to the innitiated, instructions as to how to travest the sea and bring the riches of the south to trade in the city. In the background is an empire, once a mighty theocracy of the One God now decaying amidst political games and moral decline. Geography is dominated by the River a mighty flow dividing almost entire norhern continent in half. Once a border of the empire the River, longer and wider then the Nile is the lifeline of comunications among the hundreds of cultures that live on it's banks bringing the detritus of the thousand nations to the City in the swamp.</p><p></p><p>-Races: Humans (and Demons who were once Humans) are only inteligent race, that said the variations among the humans are limitless, from the short and stocky "dwarves" who guard the endless staircase of the 1st cataract and 7 feet tall red haired wariors of the north to the ashen coloured demon worshipers who have no women and guard the only passage arround the middle sea. </p><p></p><p>Possible Adventures: From the politics of the city where the influence of the nobility crumbles before the economic might of the navigators to the explorations of the endless river, from the religious strife against the demons who were once rulers of all the world to the building up of the criminal empires, from the attempts to resuect the old ways which have died when the Word of the One God was brought to the Riverlands to trying to carve the piece of the glory from the wreckage of the disintegrating empire the opportunities for the adventure are almst limitless. </p><p></p><p>Rules: Grim&Gritty combat system (to prevent super-hero characters) and my own magic system based to some extent on Mongoose's encyclopaedia arcane/divine books.</p></blockquote><p></p>
[QUOTE="bramadan, post: 265837, member: 1064"] Setting I am currently working on... Neu Ungren -Magic: strictly based on mythical sterotypes: Necromancers do only necromancy, Demonologists summon demons, Alchemists fiddle with potions and try to make elixir of life (not to mention metalic transmutations). Spells are slow to cast require dangerous components and last *much* longer then the PHB ones. All of this puts the magic into the background as the playground of slightly insane capable of occasionaly causing significant disruptions but not changing the way people live. -Religion: strong monotheistic based on gnositicsm (one good god fighting a creator who is incredbily evil) with the added proviso that the only god god is half the demon and half human. Cult of saints (incuding a Saint prestige class - the only one capable of wielding a true divine magic) very present. The way most people interact with divinity is through acummulating faith points (for good eeds, fasts and so on) which can be turned (by a priest) into minor cures, moral bonuses and other non-flashy divine magics. -Demographics and Geography: Setting is centered on the big city (appx 80.000 inhabitants) situated in a vast swamp at the only navigable harbour on the treacherous sea that divides "north" and "south". Key to the wealth and power are jelaously guarded routers of the "navigators" books giving, to the innitiated, instructions as to how to travest the sea and bring the riches of the south to trade in the city. In the background is an empire, once a mighty theocracy of the One God now decaying amidst political games and moral decline. Geography is dominated by the River a mighty flow dividing almost entire norhern continent in half. Once a border of the empire the River, longer and wider then the Nile is the lifeline of comunications among the hundreds of cultures that live on it's banks bringing the detritus of the thousand nations to the City in the swamp. -Races: Humans (and Demons who were once Humans) are only inteligent race, that said the variations among the humans are limitless, from the short and stocky "dwarves" who guard the endless staircase of the 1st cataract and 7 feet tall red haired wariors of the north to the ashen coloured demon worshipers who have no women and guard the only passage arround the middle sea. Possible Adventures: From the politics of the city where the influence of the nobility crumbles before the economic might of the navigators to the explorations of the endless river, from the religious strife against the demons who were once rulers of all the world to the building up of the criminal empires, from the attempts to resuect the old ways which have died when the Word of the One God was brought to the Riverlands to trying to carve the piece of the glory from the wreckage of the disintegrating empire the opportunities for the adventure are almst limitless. Rules: Grim&Gritty combat system (to prevent super-hero characters) and my own magic system based to some extent on Mongoose's encyclopaedia arcane/divine books. [/QUOTE]
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