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Your ideal class orgainization
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<blockquote data-quote="Blue" data-source="post: 7371617" data-attributes="member: 20564"><p>The question is how many sacred cows I'm allowed to slaughter.</p><p></p><p>Let's go for the "medium-high" sacred hamburger setting. Still able to recreate what we have now, but can really mess with the classics.</p><p></p><p>For example, I'd rather a "Hero" class that full of lots of mundane goodies, covering fighter, scouts, rogues, non-casting rangers, knights, skirmishers, archers, brawlers & martial artists, you name it. Maybe you get to pick two subclasses so it's more mix-and-match then 5e classes.</p><p></p><p>Then a few *distinct* magical types. I don't care about power source (arcane, divine, etc) as much as unique feeling chassis. </p><p></p><p>Maybe one is a classical vancian caster that could mimic wizard or pure casting cleric. Let's call this Caster for reference. Strong sub-types with limited spell access. Support, Evocation, Battlefield Control, Summoning, etc.</p><p></p><p>Another might be be more flexible in implementation but very tightly themed, which could be used by sorcerers and psionic characters if that's your thing. Call this Talent until someone comes up with something better.</p><p></p><p>Another full of repeatable special abilities with some sort of currency or resource to use them that doe not feel like classic casters. This can fit for clerical domains, monk special abilities, paladin auras, and all sorts of odd bits like that. Devotion? That may be too divinely flavored of a name, but I'll use it for now.</p><p></p><p>Now that I've got these cornerstones, multiclassing rules to combine them in various ways.</p><p></p><p><u>Classic classes to new</u></p><p>Fighter -> Hero</p><p>Wizard -> Caster with a bit of Hero for skills</p><p>Cleric -> Caster with a bit of Hero for some armor/weapon and Devotion for domains</p><p>Barbarian -> Hero with some Devotion for rage</p><p>Monk -> Hero for martial arts and Devotion for ki abilities, in whatever mix you want.</p><p>Sorcerer -> Talent</p><p>Paladin -> Hero and Devotion</p><p>Rogue - Hero</p><p>"Gish" -> Hero and Talent most likely, focusing on self-buffs and the like instead of being a generalist caster. More bang for the levels but in a more limited focus. But maybe devotion for some nifty tricks that only work if you've got skill in arms and magic already.</p><p>Warlord -> Hero and Talent most likely, with support Talents. But if that's too magical then Hero and Devotional</p><p></p><p>BTW, unlike 5e, since this would really want multiclassing, the equivilent of ASI and level 5 bump would be character levels. And for class level stuff we steal from ... um, I think Book of the Nine Swords ... where class level features advanced at class level plus half of other levels. So they stay viable but doesn't mean you're good at everything with lots of multiclassing - there are real costs.</p><p></p><p>What do you know, for totally top of my head that doesn't suck too badly. Suggestions on how to improve or what fatal flaws I overlooked quite welcome.</p></blockquote><p></p>
[QUOTE="Blue, post: 7371617, member: 20564"] The question is how many sacred cows I'm allowed to slaughter. Let's go for the "medium-high" sacred hamburger setting. Still able to recreate what we have now, but can really mess with the classics. For example, I'd rather a "Hero" class that full of lots of mundane goodies, covering fighter, scouts, rogues, non-casting rangers, knights, skirmishers, archers, brawlers & martial artists, you name it. Maybe you get to pick two subclasses so it's more mix-and-match then 5e classes. Then a few *distinct* magical types. I don't care about power source (arcane, divine, etc) as much as unique feeling chassis. Maybe one is a classical vancian caster that could mimic wizard or pure casting cleric. Let's call this Caster for reference. Strong sub-types with limited spell access. Support, Evocation, Battlefield Control, Summoning, etc. Another might be be more flexible in implementation but very tightly themed, which could be used by sorcerers and psionic characters if that's your thing. Call this Talent until someone comes up with something better. Another full of repeatable special abilities with some sort of currency or resource to use them that doe not feel like classic casters. This can fit for clerical domains, monk special abilities, paladin auras, and all sorts of odd bits like that. Devotion? That may be too divinely flavored of a name, but I'll use it for now. Now that I've got these cornerstones, multiclassing rules to combine them in various ways. [U]Classic classes to new[/U] Fighter -> Hero Wizard -> Caster with a bit of Hero for skills Cleric -> Caster with a bit of Hero for some armor/weapon and Devotion for domains Barbarian -> Hero with some Devotion for rage Monk -> Hero for martial arts and Devotion for ki abilities, in whatever mix you want. Sorcerer -> Talent Paladin -> Hero and Devotion Rogue - Hero "Gish" -> Hero and Talent most likely, focusing on self-buffs and the like instead of being a generalist caster. More bang for the levels but in a more limited focus. But maybe devotion for some nifty tricks that only work if you've got skill in arms and magic already. Warlord -> Hero and Talent most likely, with support Talents. But if that's too magical then Hero and Devotional BTW, unlike 5e, since this would really want multiclassing, the equivilent of ASI and level 5 bump would be character levels. And for class level stuff we steal from ... um, I think Book of the Nine Swords ... where class level features advanced at class level plus half of other levels. So they stay viable but doesn't mean you're good at everything with lots of multiclassing - there are real costs. What do you know, for totally top of my head that doesn't suck too badly. Suggestions on how to improve or what fatal flaws I overlooked quite welcome. [/QUOTE]
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