Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Your ideal class orgainization
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="77IM" data-source="post: 7371857" data-attributes="member: 12377"><p>Didn't we just have this thread...?</p><p></p><p>Anyway, I'd approach this as "What makes the game most accessible to new players?"</p><p></p><p>When I was trying to create a stripped-down version of 5E for my children to play, I wound up with three classes: Fighter, Rogue, Wizard. Each had a set of pre-gen "archetypes" you could pick from at 1st level, as starting packages. As you leveled up, there were certain class features you got to pick from a list. There were two lists: the basic features that you could just pick, and "advanced" features that required you to find a teacher in the setting and undergo training (i.e., the DM can have the teacher set requirements for learning the feature). These were the classes and archetypes:</p><p></p><p><strong>Fighter:</strong></p><p>Knight (advanced version: Paladin; has healing and smites)</p><p>Warrior (advanced version: Barbarian; has rage)</p><p>Scout (advanced version: Ranger; has nature magic)</p><p></p><p><strong>Rogue:</strong></p><p>Thief (advanced version: Tinker; has gadgets)</p><p>Ninja (advanced version: Monk; has ki magic)</p><p>Minstrel (advanced version: Bard; has enchantment magic)</p><p></p><p><strong>Wizard:</strong></p><p>Healer (advanced version: Druid)</p><p>Evoker (advanced version: Conjurer)</p><p>Witch (advanced version: Illusionist)</p><p></p><p>The cleric is expressly removed because I don't want religious themes in my kids' RPGs and because fantasy fiction in general doesn't distinguish arcane vs. divine magic the way D&D does. So instead, wizards get healing magic. The other thing I like about wizards is that the spellbook is an artifact which you could actually print out and put in a mini-binder. Each wizard archetype had its own spellbook that had pre-selected spells up through maximum level. If you wanted different spells, you would have to go on adventures to find them.</p></blockquote><p></p>
[QUOTE="77IM, post: 7371857, member: 12377"] Didn't we just have this thread...? Anyway, I'd approach this as "What makes the game most accessible to new players?" When I was trying to create a stripped-down version of 5E for my children to play, I wound up with three classes: Fighter, Rogue, Wizard. Each had a set of pre-gen "archetypes" you could pick from at 1st level, as starting packages. As you leveled up, there were certain class features you got to pick from a list. There were two lists: the basic features that you could just pick, and "advanced" features that required you to find a teacher in the setting and undergo training (i.e., the DM can have the teacher set requirements for learning the feature). These were the classes and archetypes: [B]Fighter:[/B] Knight (advanced version: Paladin; has healing and smites) Warrior (advanced version: Barbarian; has rage) Scout (advanced version: Ranger; has nature magic) [B]Rogue:[/B] Thief (advanced version: Tinker; has gadgets) Ninja (advanced version: Monk; has ki magic) Minstrel (advanced version: Bard; has enchantment magic) [B]Wizard:[/B] Healer (advanced version: Druid) Evoker (advanced version: Conjurer) Witch (advanced version: Illusionist) The cleric is expressly removed because I don't want religious themes in my kids' RPGs and because fantasy fiction in general doesn't distinguish arcane vs. divine magic the way D&D does. So instead, wizards get healing magic. The other thing I like about wizards is that the spellbook is an artifact which you could actually print out and put in a mini-binder. Each wizard archetype had its own spellbook that had pre-selected spells up through maximum level. If you wanted different spells, you would have to go on adventures to find them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Your ideal class orgainization
Top