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General Tabletop Discussion
*Dungeons & Dragons
Your ideal class orgainization
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7372199" data-attributes="member: 6871653"><p>I'll go wild a little bit with the FF inspired mechanics: how about using the grid from FF12 to map class features and skills? All classes have a different starting point on the grid, but all classes share the same grid. All features for each class are all in the same ''sector'' on the grid. You gain XP for completing quests and use those points to progress, square by square, in you desired direction on the grid. You could go pure class and unlocking all squares for your class, go deeper and deeper in your specialized features or you can just take some features from your starting class then change direction and cross into another class grid (some kind of multi-classing).</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7372199, member: 6871653"] I'll go wild a little bit with the FF inspired mechanics: how about using the grid from FF12 to map class features and skills? All classes have a different starting point on the grid, but all classes share the same grid. All features for each class are all in the same ''sector'' on the grid. You gain XP for completing quests and use those points to progress, square by square, in you desired direction on the grid. You could go pure class and unlocking all squares for your class, go deeper and deeper in your specialized features or you can just take some features from your starting class then change direction and cross into another class grid (some kind of multi-classing). [/QUOTE]
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Your ideal class orgainization
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