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Your ideal class orgainization
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<blockquote data-quote="Yaarel" data-source="post: 7373197" data-attributes="member: 58172"><p>The ‘real’ abilities are four.</p><p>• Strength (melee combat, athletics, acrobatics, finesse)</p><p>• Dexterity (ranged combat, stealth, sleight of hand, craft)</p><p>• Intelligence (perception, senses, knowledge, deception)</p><p>• Charisma (will, empathy, persuasion, intimidation, esthetics)</p><p></p><p>No Wisdom. Wisdom is strictly redundant. Perception -› Intelligence. Will -› Charisma.</p><p></p><p></p><p></p><p>Constitution correlates to size and works as a feature of race. Constitution is tricky. Traditionally Constitution tends to be passive, thus in that sense not an ability. On the other hand, Constitution as hit points correlates with size. Large creatures tend to have more hit points, and smaller creatures tend to have less hit points. Moreover, benefits relating to long life span also correlate with race. Generally, choice of race can determine both size and hit points. Moreover, larger creatures can use heavy weapons with heavy damage, while smaller races cannot. So, Constitution can be responsible as the prerequisite for heavy weapons and heavy armor, and maybe even grant a ‘heavy’ damage bonus to melee attacks. As such, if counted as an ability, the Constitution score determines size, thus whether an elf is tall and muscular or else short and fragile. Average 10 means comparable to an average human. A dwarf is short but extra stout and massive, thus has larger size in that sense of volume. Otherwise, let choice of race completely handle all aspects of toughness as racial features. All the player characters would just have a 12 or 14 Constitution score anyway, without meaningful diversity. So drop Constitution, an make it race features.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7373197, member: 58172"] The ‘real’ abilities are four. • Strength (melee combat, athletics, acrobatics, finesse) • Dexterity (ranged combat, stealth, sleight of hand, craft) • Intelligence (perception, senses, knowledge, deception) • Charisma (will, empathy, persuasion, intimidation, esthetics) No Wisdom. Wisdom is strictly redundant. Perception -› Intelligence. Will -› Charisma. Constitution correlates to size and works as a feature of race. Constitution is tricky. Traditionally Constitution tends to be passive, thus in that sense not an ability. On the other hand, Constitution as hit points correlates with size. Large creatures tend to have more hit points, and smaller creatures tend to have less hit points. Moreover, benefits relating to long life span also correlate with race. Generally, choice of race can determine both size and hit points. Moreover, larger creatures can use heavy weapons with heavy damage, while smaller races cannot. So, Constitution can be responsible as the prerequisite for heavy weapons and heavy armor, and maybe even grant a ‘heavy’ damage bonus to melee attacks. As such, if counted as an ability, the Constitution score determines size, thus whether an elf is tall and muscular or else short and fragile. Average 10 means comparable to an average human. A dwarf is short but extra stout and massive, thus has larger size in that sense of volume. Otherwise, let choice of race completely handle all aspects of toughness as racial features. All the player characters would just have a 12 or 14 Constitution score anyway, without meaningful diversity. So drop Constitution, an make it race features. [/QUOTE]
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