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Your Ideal Edition of D&D
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<blockquote data-quote="KahnyaGnorc" data-source="post: 5591337" data-attributes="member: 100584"><p>My ideal edition would have two parts:</p><p></p><p>Standard: First, I thought about calling it "Basic," but that would imply a simplicity that I wasn't intending. This part would be the core of the edition, designed to be strictly balanced and can be used to run regular D&D campaigns (typical medieval fantasy). Most "Official Play" would use only this part.</p><p></p><p>Advanced/Optional: Not sure the correct term for this part, but it would include rules and options above and beyond the Standard part. While balance would be a factor, choice and options would be the bigger point. This would include out-of-the-box settings, Unearthed Arcana-style optional rules, and themes that wouldn't fit in the Standard ruleset. When creating their worlds and campaigns, DMs would have a wide variety of options to either include or not. "Official Play" may use some of these (especially when show-casing the out-of-the-box settings)</p><p></p><p>Standard would be more like 4E, while Advanced/Optional would add elements from previous editions (Savage Species, hard/impossible-to-truly-balance spells, and, of course, things like Gestahlt characters and alternate systems, i.e. wound system) or even allow for some off-the-wall elements.</p></blockquote><p></p>
[QUOTE="KahnyaGnorc, post: 5591337, member: 100584"] My ideal edition would have two parts: Standard: First, I thought about calling it "Basic," but that would imply a simplicity that I wasn't intending. This part would be the core of the edition, designed to be strictly balanced and can be used to run regular D&D campaigns (typical medieval fantasy). Most "Official Play" would use only this part. Advanced/Optional: Not sure the correct term for this part, but it would include rules and options above and beyond the Standard part. While balance would be a factor, choice and options would be the bigger point. This would include out-of-the-box settings, Unearthed Arcana-style optional rules, and themes that wouldn't fit in the Standard ruleset. When creating their worlds and campaigns, DMs would have a wide variety of options to either include or not. "Official Play" may use some of these (especially when show-casing the out-of-the-box settings) Standard would be more like 4E, while Advanced/Optional would add elements from previous editions (Savage Species, hard/impossible-to-truly-balance spells, and, of course, things like Gestahlt characters and alternate systems, i.e. wound system) or even allow for some off-the-wall elements. [/QUOTE]
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