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<blockquote data-quote="Mengu" data-source="post: 5591343" data-attributes="member: 65726"><p>Aside from this, which should be a goal for every rpg, I disagree with everything.</p><p></p><p>Fourth edition is still evolving. It may be ever-evolving for all we know.</p><p></p><p>Character creation complexity is the least of my worries. Some can be simple, some can be complex, I don't care. It's ease of play that's important. The current card format, and 7-8 page characters are terrible. The data can be significantly condensed, the verboseness of the powers can be reduced by more standardized rules/icons. I play from a 1 page custom sheet. All the information I need is on there. I still have the CB sheet to reference if some obscure rule comes up, but such obscurities should be eliminated anyway.</p><p></p><p>I like feats. I just don't like their current condition. Too many concepts fighting for the same design space. And like it or not, combat oriented feats that shine above others win every time. The design spaces need to be separated for feats. I don't mind if we get 1 feat a level, so long as they are divided up in some way, so one level gives "static combat feat", next level gives "tactical combat feat", next level gives "utility feat" and they cycle through. Magic items have a similar issue. Some of the things magic items can do need to be separated out into "talents" or some other concept, so a controlling weapon or rushing cleats aren't a build requirement.</p><p></p><p>As for tactical combat, I like it. I just think a timer mechanic and DM empowerment to skip players who take too much time to decide what they are going to do would be nice to keep things moving. Snap decisions people, you have 6 seconds of actions, you don't have 2 minutes to think, you have 2 seconds to make up your mind and start resolving!</p><p></p><p>I think 4e is very flexible, and WotC just needs to keep an ear to the community, and play with those knobs and dials to tweak the system. Perhaps a heavier hand to attack feat and item issues may be necessary, but I'm not to a point where I would look for a 5e. A mass purge may not be a bad thing at some point, as they can cut out swaths of material and affect less than 10% of characters played out there.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5591343, member: 65726"] Aside from this, which should be a goal for every rpg, I disagree with everything. Fourth edition is still evolving. It may be ever-evolving for all we know. Character creation complexity is the least of my worries. Some can be simple, some can be complex, I don't care. It's ease of play that's important. The current card format, and 7-8 page characters are terrible. The data can be significantly condensed, the verboseness of the powers can be reduced by more standardized rules/icons. I play from a 1 page custom sheet. All the information I need is on there. I still have the CB sheet to reference if some obscure rule comes up, but such obscurities should be eliminated anyway. I like feats. I just don't like their current condition. Too many concepts fighting for the same design space. And like it or not, combat oriented feats that shine above others win every time. The design spaces need to be separated for feats. I don't mind if we get 1 feat a level, so long as they are divided up in some way, so one level gives "static combat feat", next level gives "tactical combat feat", next level gives "utility feat" and they cycle through. Magic items have a similar issue. Some of the things magic items can do need to be separated out into "talents" or some other concept, so a controlling weapon or rushing cleats aren't a build requirement. As for tactical combat, I like it. I just think a timer mechanic and DM empowerment to skip players who take too much time to decide what they are going to do would be nice to keep things moving. Snap decisions people, you have 6 seconds of actions, you don't have 2 minutes to think, you have 2 seconds to make up your mind and start resolving! I think 4e is very flexible, and WotC just needs to keep an ear to the community, and play with those knobs and dials to tweak the system. Perhaps a heavier hand to attack feat and item issues may be necessary, but I'm not to a point where I would look for a 5e. A mass purge may not be a bad thing at some point, as they can cut out swaths of material and affect less than 10% of characters played out there. [/QUOTE]
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