Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Your ideal group?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 1422712" data-attributes="member: 871"><p>Well, I think a lot of good points have been covered (some of which I agree with completely). For me:</p><p></p><ul> <li data-xf-list-type="ul">Ideally, the members of a group should be friends inside & outside of gaming.</li> <li data-xf-list-type="ul">They should be tolerant & open-minded about others, yet respectful (esp. when it comes to things like rules for guests in one's home, considering others' feelings, etc.).</li> <li data-xf-list-type="ul">Everyone should (ideally) be able to provide their own transportation to & from a game. Also, they should at least provide the common courtesy to let others know if they're running late, have to cancel, etc., instead of leaving the other members of the group hanging.</li> <li data-xf-list-type="ul">Should be able to regularly game 1-2 specific days of the week.</li> <li data-xf-list-type="ul">Members should be able to bring their own dice & rulebooks, esp. if they'll need to refer to the book for specifics on spells/feats/skills/etc.</li> <li data-xf-list-type="ul">Should be willing to play & run games (at least a few people--not everyone has to DM, but 1 person shouldn't be stuck DMing all the time).</li> <li data-xf-list-type="ul">Members who are parents should supervise their children if they are present--make sure the child isn't getting into trouble, but also entertained (& thus, has something to keep him/her occupied & out of trouble). Also, the parents shouldn't have to frequently yell/bellow/screech/etc. at a child to parent him/her.</li> <li data-xf-list-type="ul">No cheating--maybe an occassional fudging of the dice (once every other blue moon), but not the methodical, habitual, premeditated cheating that some players commit.</li> <li data-xf-list-type="ul">For me personally, no illegal substance use/abuse. It just seems to invite too much trouble than it's worth. Also no violations of restricted substance use (like minors drinking alcohol or smoking). I'm a bit too old to have to worry about issues with local law enforcement just because I happened to be present when something illegal occurred.</li> <li data-xf-list-type="ul">Willing (& hopefully eager) to play D&D, Marvel SAGA, d20 Modern, & d20 Lankhmar.</li> </ul><p></p><p>As for what has been said before:</p><p></p><p>A group of people who understand the paradox that the game must be taken seriously but also must NOT be taken seriously.</p><p></p><p>Basic knowledge of the rules used (i.e., how to generate characters for a game, what ALs mean, what dice to use for attacks/skills/etc., what certain basic terms mean, etc.).</p><p></p><p>I think that pretty much covers it.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1422712, member: 871"] Well, I think a lot of good points have been covered (some of which I agree with completely). For me: [list] [*]Ideally, the members of a group should be friends inside & outside of gaming. [*]They should be tolerant & open-minded about others, yet respectful (esp. when it comes to things like rules for guests in one's home, considering others' feelings, etc.). [*]Everyone should (ideally) be able to provide their own transportation to & from a game. Also, they should at least provide the common courtesy to let others know if they're running late, have to cancel, etc., instead of leaving the other members of the group hanging. [*]Should be able to regularly game 1-2 specific days of the week. [*]Members should be able to bring their own dice & rulebooks, esp. if they'll need to refer to the book for specifics on spells/feats/skills/etc. [*]Should be willing to play & run games (at least a few people--not everyone has to DM, but 1 person shouldn't be stuck DMing all the time). [*]Members who are parents should supervise their children if they are present--make sure the child isn't getting into trouble, but also entertained (& thus, has something to keep him/her occupied & out of trouble). Also, the parents shouldn't have to frequently yell/bellow/screech/etc. at a child to parent him/her. [*]No cheating--maybe an occassional fudging of the dice (once every other blue moon), but not the methodical, habitual, premeditated cheating that some players commit. [*]For me personally, no illegal substance use/abuse. It just seems to invite too much trouble than it's worth. Also no violations of restricted substance use (like minors drinking alcohol or smoking). I'm a bit too old to have to worry about issues with local law enforcement just because I happened to be present when something illegal occurred. [*]Willing (& hopefully eager) to play D&D, Marvel SAGA, d20 Modern, & d20 Lankhmar. [/list] As for what has been said before: A group of people who understand the paradox that the game must be taken seriously but also must NOT be taken seriously. Basic knowledge of the rules used (i.e., how to generate characters for a game, what ALs mean, what dice to use for attacks/skills/etc., what certain basic terms mean, etc.). I think that pretty much covers it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your ideal group?
Top