Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Your ideal setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Boarstorm" data-source="post: 4362551" data-attributes="member: 63913"><p>You know, it's interesting.</p><p></p><p>If I took every single aspect of what I think would make an "ideal" setting, I'd end up with such a mishmash of ideas that I don't think they'd ever really click together.</p><p></p><p>Some things I'd steal from various sources:</p><p>-Dragonlance:</p><p>-- Towers of High Sorcery and associated world-spanning order of magic-users.</p><p>-- Evil warlords riding dragons and conquering armies of goblinkin and dragon-men.</p><p></p><p>-Eberron:</p><p>-- The Lightning Rail</p><p>-- Airships that follow some form of rules (ie -- elementals) as opposed to "it's just magic"</p><p>-- The Mournland (in concept: the mysterious wasteland where nothing lives)</p><p>-- Warforged. The idea of a race that hasn't been alive long enough to form a society and is almost childlike in all ways except war has a certain appeal.</p><p></p><p>-Forgotten Realms:</p><p>-- The Zhents are just cool, but they don't mesh particularly well with the Towers of High Sorcery, mentioned above.</p><p></p><p>-Dark Sun:</p><p>-- Cannibal Halflings. Hell yes. But I think they should be worg-riding Hun types.</p><p>-- The evil super-mages of the setting who are willing to sacrifice 100,000 people to cast one spell are also kinda neat.</p><p></p><p>-Planescape:</p><p>-- The City of Doors. Yes. Yesyesyes. But no factions! They just annoyed me.</p><p></p><p>-Spelljammer:</p><p>-- Neoghi slavers riding Umber Hulks into battle? Nifty!</p><p>-- The spelljammer itself was kind of a neat concept. Essentially a city unto itself that floated randomly from area to area with a mysterious purpose, entire "urban" campaigns could be played without ever setting foot off the ship -- not that you could even if you wanted to.</p><p>-- Potentially visiting a new world (Star Trek style) every session.</p><p></p><p>- Birthright:</p><p>-- Princecraft. That was interesting, even if the way it was integrated into the game kind-of made it feel like a third nipple.</p><p>-- The Highlander-esque noble blood thing created a really interesting dynamic.</p><p></p><p>There wasn't much from Greyhawk, Mystara or Red Steel that really caught my interest, so no mention of those.</p><p></p><p>Outside of published settings, ideas that I'd love to work into a setting include socially acceptable necromancy, a form of innate magic, and maybe a Rifts-like dichotomy with half the world relying on magic and the other half on technology.</p><p></p><p>But to work all of that into a single setting? I'd end up with space robots fighting dragon highlords on a lightning rail while Queen played the Highlander theme in the background.</p></blockquote><p></p>
[QUOTE="Boarstorm, post: 4362551, member: 63913"] You know, it's interesting. If I took every single aspect of what I think would make an "ideal" setting, I'd end up with such a mishmash of ideas that I don't think they'd ever really click together. Some things I'd steal from various sources: -Dragonlance: -- Towers of High Sorcery and associated world-spanning order of magic-users. -- Evil warlords riding dragons and conquering armies of goblinkin and dragon-men. -Eberron: -- The Lightning Rail -- Airships that follow some form of rules (ie -- elementals) as opposed to "it's just magic" -- The Mournland (in concept: the mysterious wasteland where nothing lives) -- Warforged. The idea of a race that hasn't been alive long enough to form a society and is almost childlike in all ways except war has a certain appeal. -Forgotten Realms: -- The Zhents are just cool, but they don't mesh particularly well with the Towers of High Sorcery, mentioned above. -Dark Sun: -- Cannibal Halflings. Hell yes. But I think they should be worg-riding Hun types. -- The evil super-mages of the setting who are willing to sacrifice 100,000 people to cast one spell are also kinda neat. -Planescape: -- The City of Doors. Yes. Yesyesyes. But no factions! They just annoyed me. -Spelljammer: -- Neoghi slavers riding Umber Hulks into battle? Nifty! -- The spelljammer itself was kind of a neat concept. Essentially a city unto itself that floated randomly from area to area with a mysterious purpose, entire "urban" campaigns could be played without ever setting foot off the ship -- not that you could even if you wanted to. -- Potentially visiting a new world (Star Trek style) every session. - Birthright: -- Princecraft. That was interesting, even if the way it was integrated into the game kind-of made it feel like a third nipple. -- The Highlander-esque noble blood thing created a really interesting dynamic. There wasn't much from Greyhawk, Mystara or Red Steel that really caught my interest, so no mention of those. Outside of published settings, ideas that I'd love to work into a setting include socially acceptable necromancy, a form of innate magic, and maybe a Rifts-like dichotomy with half the world relying on magic and the other half on technology. But to work all of that into a single setting? I'd end up with space robots fighting dragon highlords on a lightning rail while Queen played the Highlander theme in the background. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your ideal setting
Top