Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Your ideal setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gothmog" data-source="post: 4364542" data-attributes="member: 317"><p>Pretty much everything you listed, with the additions of:</p><p></p><ul> <li data-xf-list-type="ul"> Strong horror elements. I draw on medieval myths (which were there to pretty much scare the crap out of people), Lovecraft, and some Kult-like references.</li> <li data-xf-list-type="ul"> Pretty much no non-human PCs. My homebrew world has 15 cultures that are basically different races, and elves are more like completely amoral eladrin in 4e (think Pratchett's elves, but less funny), dwarves are semi-magical and very reclusive, etc.</li> <li data-xf-list-type="ul"> Some sort of Roman Empire-like culture or influence.</li> <li data-xf-list-type="ul"> Sword and sorcery, not high fantasy.</li> <li data-xf-list-type="ul"> Arcane magic is feared and shunned, because eventually even the best intentioned spellcasters WILL be corrupted by it.</li> <li data-xf-list-type="ul"> Distinct traditions of magic, with very different types of spells and thematic feel. For example, Cabalism is about rituals, divination, and long-term magical effects, while Witchcraft is more about nature (not in the happy "nature is so benign dude" kind of way), communing with nature spirits, and projection into the spirit world.</li> <li data-xf-list-type="ul"> Emphasis on investigation/exploration adventures. The world isn't gonna blow up or end due to the workings of one person or organization, so I tend to shy away from BBEGs or plots where the world must be saved.</li> <li data-xf-list-type="ul"> I mostly use a worldview that is semi-medieval/dark ages, but with some weird alterations due to the presence of magic and monsters. That said, I also have a love of pirates, vikings, seagoing adventures, lost/forgotten civilizations, serpent people/yaun-ti, the Far Realm, and secrets man was not meant to know.</li> </ul><p></p><p>Oddly enough, 4e fits a lot closer with what I'm looking for out of a game for this kind of world that almost any other version of D&D. I've toned down some aspects of magic (less reliable and natural 1s on spellcasting rolls can have some BAD consequences), but overall magic is less powerful in 4e, and the presence of rituals fits what I'm looking for very closely.</p><p></p><p>Published settings close to my heart are the Old World (Warhammer), Midnight, Freeport, and Arcanis (I dig the Roman-esque feel).</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4364542, member: 317"] Pretty much everything you listed, with the additions of: [LIST] [*] Strong horror elements. I draw on medieval myths (which were there to pretty much scare the crap out of people), Lovecraft, and some Kult-like references. [*] Pretty much no non-human PCs. My homebrew world has 15 cultures that are basically different races, and elves are more like completely amoral eladrin in 4e (think Pratchett's elves, but less funny), dwarves are semi-magical and very reclusive, etc. [*] Some sort of Roman Empire-like culture or influence. [*] Sword and sorcery, not high fantasy. [*] Arcane magic is feared and shunned, because eventually even the best intentioned spellcasters WILL be corrupted by it. [*] Distinct traditions of magic, with very different types of spells and thematic feel. For example, Cabalism is about rituals, divination, and long-term magical effects, while Witchcraft is more about nature (not in the happy "nature is so benign dude" kind of way), communing with nature spirits, and projection into the spirit world. [*] Emphasis on investigation/exploration adventures. The world isn't gonna blow up or end due to the workings of one person or organization, so I tend to shy away from BBEGs or plots where the world must be saved. [*] I mostly use a worldview that is semi-medieval/dark ages, but with some weird alterations due to the presence of magic and monsters. That said, I also have a love of pirates, vikings, seagoing adventures, lost/forgotten civilizations, serpent people/yaun-ti, the Far Realm, and secrets man was not meant to know. [/LIST] Oddly enough, 4e fits a lot closer with what I'm looking for out of a game for this kind of world that almost any other version of D&D. I've toned down some aspects of magic (less reliable and natural 1s on spellcasting rolls can have some BAD consequences), but overall magic is less powerful in 4e, and the presence of rituals fits what I'm looking for very closely. Published settings close to my heart are the Old World (Warhammer), Midnight, Freeport, and Arcanis (I dig the Roman-esque feel). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your ideal setting
Top